Strange animation export with blender2ogre+OgreXMLConverter
Posted: Mon Jan 07, 2013 4:17 pm
Hi,
I have an animated character which has a very simple walk animation. In blender, it looks correct as I execute the animation.
I then use blender2ogre to export it, and then use OgreXMLConverter to convert both the mesh.xml and skeleton.xml into binary format.
I then use the binary files in my engine, but the animation looks incorrect. It seems like something is being inverted somewhere... Below is a picture. The model with the grass background is rendered within Ogre. The smaller picture in the corner shows the animation rendered within blender.
Any idea how to overcome this? Thanks in advance for any help or suggestion.
I have an animated character which has a very simple walk animation. In blender, it looks correct as I execute the animation.
I then use blender2ogre to export it, and then use OgreXMLConverter to convert both the mesh.xml and skeleton.xml into binary format.
I then use the binary files in my engine, but the animation looks incorrect. It seems like something is being inverted somewhere... Below is a picture. The model with the grass background is rendered within Ogre. The smaller picture in the corner shows the animation rendered within blender.
Any idea how to overcome this? Thanks in advance for any help or suggestion.