[Announcement] CMake build platforms (WinRT/WP8/iOS/NACL)
Posted: Thu Feb 07, 2013 9:35 pm
I refactored the find_package for directX and seperated it for DX9/DX11.
After that i also removed the following options from cmake
You have to specify that value BEFORE you configure cmake (when using cmake gui) or pass it via the command line
Atm the following platforms needs to be specified manually:
Regarding DX11 we use the installable SDK as default for WinRT/WP8 you have specify the build platform as described before. DX9 always use the installable SDK.
After that i also removed the following options from cmake
- OGRE_BUILD_PLATFORM_NACL
OGRE_BUILD_PLATFORM_WINRT
OGRE_BUILD_PLATFORM_WINDOWS_PHONE
You have to specify that value BEFORE you configure cmake (when using cmake gui) or pass it via the command line
- Command line:
-DOGRE_BUILD_PLATFORM_WINRT=TRUE
CMake-GUI:
Atm the following platforms needs to be specified manually:
- OGRE_BUILD_PLATFORM_APPLE_IOS
OGRE_BUILD_PLATFORM_NACL
OGRE_BUILD_PLATFORM_WINRT
OGRE_BUILD_PLATFORM_WINDOWS_PHONE
Regarding DX11 we use the installable SDK as default for WinRT/WP8 you have specify the build platform as described before. DX9 always use the installable SDK.