STLport-4.6.2\stlport\stl\debug\_vector.h(144):fatal error
Posted: Thu Jan 27, 2005 3:39 pm
Hey,
During the humble beginnings tutorial, when I add the skyplane .cpp and .h files and build I get the following errors :
STLport-4.6.2\stlport\stl\debug\_vector.h(144):fatal error
C1190: managed targeted code requires '#using <mscorlib.dll>'
and '/clr' option
and
STLport-4.6.2\stlport\stl\debug\_vector.h(144):fatal error C3630:
error when processing the token '__value'
I'm using VS .NET 2003 and I read in one of the forums entries that I should use STLport anyways, but to make the VC 7.1 version. When I made STLport the library(lib) folder was there, but there wasn't an include folder. What am I supose to include in VC++ .Net, I'm currently inlcuding the 'stlport' folder. Is this where I went wrong or is it something else. Thank you, snipxv
One other thing. The sample skyplane runs fine, so one thing I suspect is an incorrect link. I followed the tutorial directions for setting up the project properties and double check them to find them exact. Does using a different version of STLport change that?
During the humble beginnings tutorial, when I add the skyplane .cpp and .h files and build I get the following errors :
STLport-4.6.2\stlport\stl\debug\_vector.h(144):fatal error
C1190: managed targeted code requires '#using <mscorlib.dll>'
and '/clr' option
and
STLport-4.6.2\stlport\stl\debug\_vector.h(144):fatal error C3630:
error when processing the token '__value'
I'm using VS .NET 2003 and I read in one of the forums entries that I should use STLport anyways, but to make the VC 7.1 version. When I made STLport the library(lib) folder was there, but there wasn't an include folder. What am I supose to include in VC++ .Net, I'm currently inlcuding the 'stlport' folder. Is this where I went wrong or is it something else. Thank you, snipxv
One other thing. The sample skyplane runs fine, so one thing I suspect is an incorrect link. I followed the tutorial directions for setting up the project properties and double check them to find them exact. Does using a different version of STLport change that?