Error exporting from Blender (latest export script)

Problems building or running the engine, queries about how to use features etc.
alelink
Halfling
Posts: 54
Joined: Sun May 16, 2004 11:59 am
Location: Italy

Error exporting from Blender (latest export script)

Post by alelink »

Hi to all,
I've this error when Ogre try to load my model and try to calculate
some information (:oops: ) for normal mapping:
Error #: 7
Function: Mesh::suggestTangentVectorBuildParams
Description: Cannot locate an appropriate 2D texture coordinate set for all the vertex data in this mesh to create tangents from. .
File: \Documents and Settings\Development\Desktop\ogre-win32-v0-15-1\ogrenew\OgreMain\src\OgreMesh.cpp
Line: 1220
Stack unwinding: <<beginning of stack>>
In Blender I can see that there's no verticies without UV coords.

I've try to load some other models, and have no problem.
If needed I can post a link to the mesh file.

Thanks
reimpell
OGRE Contributor
OGRE Contributor
Posts: 570
Joined: Mon Mar 01, 2004 10:35 am
Location: Hamburg, Germany

Re: Error exporting from Blender (latest export script)

Post by reimpell »

alelink wrote:In Blender I can see that there's no verticies without UV coords.
What do the exported .mesh.xml and material file say?
alelink
Halfling
Posts: 54
Joined: Sun May 16, 2004 11:59 am
Location: Italy

problem resolved

Post by alelink »

it's all right!
first to exporting to Ogre, my model needs a cleanup operation
that blender can't do.


Thanks for reply reimpell :D