From the Overlay::add3D documentation: "Overlays are rendered with depth checking off". However, I've found this to not be the case.
I'm currently using 15.1, and I have an entity I display with my overlay. I place this entity quite far into the scene in 3D, just as a temporary hack to get it the right size.
Changing depth_check to off in the entity material fixes this.
Bug report: 3D elements in overlay have depth checking on
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