3D Gameplay Programming
Posted: Thu Feb 28, 2013 8:48 pm
I'm continuing a topic which originally started mainly as an Ogre question but later developed into a bigger discussion about the bigger picture.
Old discussion: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=76556
I want to become a 3D gameplay programmer and I'm trying to get on the right path. I have an extensive experience in Adobe Flash ActionScript 3.0 (OOP).
I'm attracted to developing specific game-related features rather than 3D rendering capabilities. Examples:
Quests, Inventory, Skills, Customizable Characters, Monsters, Breakable Objects, Chests, Factions, Parties...
Do those features belong to gameplay programming? If not what are? (examples would be great)
In the old discussion we got to the conclusion that Ogre is not for me because I'm not looking to build an engine from scratch.
I was hoping to open doors with C++, and would like to hear opinions of how I should proceed and what path I should choose.
Is there a future in dedicating my next few years to developing in UDK?
I aim to one day become a lead gameplay programmer in a big games company such as CDProjektRed, Blizzard, UbiSoft...
Or alternatively expand myself at some point once I'm on a clear path.
Old discussion: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=76556
I want to become a 3D gameplay programmer and I'm trying to get on the right path. I have an extensive experience in Adobe Flash ActionScript 3.0 (OOP).
I'm attracted to developing specific game-related features rather than 3D rendering capabilities. Examples:
Quests, Inventory, Skills, Customizable Characters, Monsters, Breakable Objects, Chests, Factions, Parties...
Do those features belong to gameplay programming? If not what are? (examples would be great)
In the old discussion we got to the conclusion that Ogre is not for me because I'm not looking to build an engine from scratch.
I was hoping to open doors with C++, and would like to hear opinions of how I should proceed and what path I should choose.
Is there a future in dedicating my next few years to developing in UDK?
I aim to one day become a lead gameplay programmer in a big games company such as CDProjektRed, Blizzard, UbiSoft...
Or alternatively expand myself at some point once I'm on a clear path.