dotscene manager AND LOD ???

Problems building or running the engine, queries about how to use features etc.
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Shinobi
Kobold
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Joined: Thu Dec 16, 2004 5:01 pm

dotscene manager AND LOD ???

Post by Shinobi »

hi,

i'm currently evaluating different scene managers.
First of all OGRE is really COOL. 8)

I get the impression that the ogre addon dotscene octree manager covers my needs.

BUT is it possible to implement LOD in dotsceneoctree (sceneconverter).
To express my thoughts; Can cells (shared geometry) possess different LOD-Levels.

If it is, ... HOW? plz CODE :wink:

AND if it is, is it possible to take in account LOD-Levels of the neighbouring cells..
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sinbad
OGRE Retired Team Member
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Post by sinbad »

You'll need to enhance the DotSceneOctree to do this yourself. I've incorporated LOD in my StaticGeometry class for Azathoth (which is kind of like a poor man's world geometry that can be combined with any scene manager) but it takes a bit of planning and work, it won't be a 10-line solution.

DotSceneOctree is a community project, we don't maintain it, yadda yadda yadda :)