Ogre Mesh Viewer

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
cengkarim
Halfling
Posts: 47
Joined: Mon May 21, 2007 4:22 pm
Location: Alexandria, Egypt
x 5

Ogre Mesh Viewer

Post by cengkarim »

Hi all,

I made a simple mesh viewer, it loads the mesh files in the media files and shows them. No lights supported yet, so simple materials only shown. Screenshots below.
I just want to upload the source and binaries somewhere for anyone to use, any advice?
Edit:
The project page: https://sourceforge.net/projects/ogremeshviewer
You do not have the required permissions to view the files attached to this post.
Last edited by cengkarim on Sun Mar 31, 2013 2:36 am, edited 1 time in total.
Thanks
User avatar
areay
Bugbear
Posts: 819
Joined: Wed May 05, 2010 4:59 am
Location: Auckland, NZ
x 69

Re: Ogre Mesh Viewer

Post by areay »

Hi cengkarim,

if you're looking for somewhere to upload your code then try Sourceforge, bitbucket or github.

If you were looking for suggestions :D then I'd say to also make drop-down with the animation states
cengkarim
Halfling
Posts: 47
Joined: Mon May 21, 2007 4:22 pm
Location: Alexandria, Egypt
x 5

Re: Ogre Mesh Viewer

Post by cengkarim »

Thanks Areay for both, the advice and suggestion :) . I uploaded the sources and binaries on sourceforge https://sourceforge.net/projects/ogremeshviewer/ and currently I'm working on your suggestion :)
Thanks
cengkarim
Halfling
Posts: 47
Joined: Mon May 21, 2007 4:22 pm
Location: Alexandria, Egypt
x 5

Re: Ogre Mesh Viewer

Post by cengkarim »

As Areay suggested, I added the animation state combo and the binaries are updated on sourceforge, version 1.01 https://sourceforge.net/projects/ogremeshviewer/. Here are some screenshots:
You do not have the required permissions to view the files attached to this post.
Thanks
cengkarim
Halfling
Posts: 47
Joined: Mon May 21, 2007 4:22 pm
Location: Alexandria, Egypt
x 5

Re: Ogre Mesh Viewer

Post by cengkarim »

Hi all,
Added lights to the viewer, here are the screen shots.
You do not have the required permissions to view the files attached to this post.
Thanks
cengkarim
Halfling
Posts: 47
Joined: Mon May 21, 2007 4:22 pm
Location: Alexandria, Egypt
x 5

Re: Ogre Mesh Viewer

Post by cengkarim »

Hi all,

Added the following features:
* UI redesigned
* Enhanced mesh rotations (Supposed to be enhancements :D )
* Tab ability in Lights form
* Change mesh material
* Refresh material

Here are the screenshots:
You do not have the required permissions to view the files attached to this post.
Thanks
scrawl
OGRE Expert User
OGRE Expert User
Posts: 1119
Joined: Sat Jan 01, 2011 7:57 pm
x 217

Re: Ogre Mesh Viewer

Post by scrawl »

Looks great so far, and I like the simplicity of the UI :)
cengkarim
Halfling
Posts: 47
Joined: Mon May 21, 2007 4:22 pm
Location: Alexandria, Egypt
x 5

Re: Ogre Mesh Viewer

Post by cengkarim »

Thanks :)
Thanks
User avatar
areay
Bugbear
Posts: 819
Joined: Wed May 05, 2010 4:59 am
Location: Auckland, NZ
x 69

Re: Ogre Mesh Viewer

Post by areay »

Hi Cengkarim,

I ported OMV to Linux. It's working fine! I had far more problems with MyGUI than I did with your app :)
omv-linux.jpg
You do not have the required permissions to view the files attached to this post.
cengkarim
Halfling
Posts: 47
Joined: Mon May 21, 2007 4:22 pm
Location: Alexandria, Egypt
x 5

Re: Ogre Mesh Viewer

Post by cengkarim »

That is fabulous :D :D, I was just planning to do so :) you did a great work. I hope it is useful for you :)
Thanks
User avatar
only_a_ptr
Halfling
Posts: 65
Joined: Sun Apr 26, 2009 8:43 pm
x 3

Re: Ogre Mesh Viewer

Post by only_a_ptr »

Hi. I like the project, keep it going. :)

One feature request: Please make OMV configurable. Currently, it's hardcoded to 800x600 (I poked in the source) which doesn't make sense to me (Ogre's has it's own config window) and kinda annoys me because I have a fullHD monitor and can't make use of it :D

Cheers
Rigs of Rods is alive and kicking!
cengkarim
Halfling
Posts: 47
Joined: Mon May 21, 2007 4:22 pm
Location: Alexandria, Egypt
x 5

Re: Ogre Mesh Viewer

Post by cengkarim »

Hi Anoobis,

I'm glad it helps :) and you have a point, I just hardcoded it because it was easier for me to work with MyGUI that way. I'll change it and will post on this forum when it is finished.
Thanks
cengkarim
Halfling
Posts: 47
Joined: Mon May 21, 2007 4:22 pm
Location: Alexandria, Egypt
x 5

Re: Ogre Mesh Viewer

Post by cengkarim »

Hi all,

I added a new Mesh Info panel that displays the updated bounding box, mouse coordinates and camera-mouse ray intersection with the mesh and scaling ability on different axis. Also, I activated the Config Dialog as requested by An00biS. Hope it helps.
Here is a screenshot of the new panel:
You do not have the required permissions to view the files attached to this post.
Thanks