[News] Ogre 1.9 RC1 is here
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- OGRE Moderator
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Re: [News] Ogre 1.9 RC1 is here
To be specific, the Visual Studio 2012 sdks are now compiled using Update 2. You'll most likely need Update 2 installed as well to use them (Update 2 fixes a heap of bugs in the code generator, so it's a good thing to have installed).
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Re: [News] Ogre 1.9 RC1 is here
Grabbing the latest Ogre 1.9 from Mercurial. all RTShader samples don't work. The Ogre.log complains this:-
Downloading SDK, and subsequently building the samples - it is okay. I think this has got to do with samples (not ogremain), and probably related to absolute path in resources.cfg which are the case when generating project using CMake..
Code: Select all
19:16:40: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource FFPLib_Transform.hlsl in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
19:16:40: High-level program ab9e7e63-d8f9-b77a-79fa-62838e66e35d_VS encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource FFPLib_Transform.hlsl in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
19:16:40: OGRE EXCEPTION(2:InvalidParametersException): Could not create gpu programs from render state in ProgramManager::acquireGpuPrograms at ..\..\..\Components\RTShaderSystem\src\OgreShaderProgramManager.cpp (line 109)
A willow deeply scarred, somebody's broken heart
And a washed-out dream
They follow the pattern of the wind, ya' see
Cause they got no place to be
That's why I'm starting with me
And a washed-out dream
They follow the pattern of the wind, ya' see
Cause they got no place to be
That's why I'm starting with me
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- OGRE Retired Team Member
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Re: [News] Ogre 1.9 RC1 is here
I believe I know what the problem is there. I'll be working on it later tonight so stayed tuned to mercurial.
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Re: [News] Ogre 1.9 RC1 is here
Thank you - it works fine now. 

A willow deeply scarred, somebody's broken heart
And a washed-out dream
They follow the pattern of the wind, ya' see
Cause they got no place to be
That's why I'm starting with me
And a washed-out dream
They follow the pattern of the wind, ya' see
Cause they got no place to be
That's why I'm starting with me
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- Minaton
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Re: [News] Ogre 1.9 RC1 is here
CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
RAM: 8 GB
GPU: nVidia Geforce GTX 660M
OS: Microsoft Windows 7 x64 Service Pack 1
OGRE: last changeset 4556:14b69a0871c3 (Wed Apr 24 23:40:53 2013 -0500)
RAM: 8 GB
GPU: nVidia Geforce GTX 660M
OS: Microsoft Windows 7 x64 Service Pack 1
OGRE: last changeset 4556:14b69a0871c3 (Wed Apr 24 23:40:53 2013 -0500)
- DirectX 9
- Bezier Patch
Complete working - BSP
Not working
Your card does not support the sahder model needed for this sample ... - Camera Tracking
Complete working - Cel-shading
Partly working
Untextured gray head - Character
Complete working - Compositor
Partly working
The compositor list is empty - Cube Mapping
Complete working - Deferred Shading
Not working
Crash on start - Bump Mapping
Complete working - Dual Quaternion Skinning
Not working
Exception on start - Dynamic Texturing
Complete working - Endless World
Complete working - Facial Animation
Complete working - Fresnel
Not working
Crash on start - Grass
Complete working - Instancing
Partly working
Instancing not working, only one object is displayed. Static geometry and Independent Entities are working well. - Isosurf
Not working
Your render system/hardware does not support geometry programs ... - Lighting
Complete working - Mesh Lod
Complete working - New Instancing
Not working
This params object is not based on a programm with named parameters. - Ocean
Not working
Menu "MaterialSelectMenu" contains no item at position 0. - Particle Effects
Complete working - Geometry Shader Particle System
Not working
Your render system/hardware does not support geometry programs ... - Shader System
Not working
Exception on start - ShaderSystem - Multi Light
Not working
Exception on start - Shader System - Textured Fog
Not working
Exception on start - Shadows
Complete working - Skeletal Animation
Not working
Exception on start - Sky Box
Complete working - Sky Dome
Complete working - Sky Plane
Complete working - Smoke
Complete working - Sphere Mapping
Complete working - SSAO Techniques
Not working
Nothing to see, just gray background and gui elements - Terrain
Partly working
Depth Shadows are not working - Tesselation
Not working
Your graphics card does not support tesselation shaders - Texture Array
Not working
Unknown TextureType - Texture Effects
Complete working - Transparency
Complete working - Volume CSG and RTSS triplanar texturing
Not working
Exception on start - Volume Terrain
Complete working - Volume Textures
Complete working - Water
Complete working
- Bezier Patch
- DirectX 11
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource FFPLib_Transform.cg in resource group General or any other group. - OpenGL
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource shadows.glsl in resource group Popular or any other group. - OpenGL 3+
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource shadows.glsl in resource group Popular or any other group.
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- OGRE Retired Team Member
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Re: [News] Ogre 1.9 RC1 is here
Try the last 3 render systems with the latest 1.9 code, you should get better results now.
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- OGRE Retired Moderator
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Re: [News] Ogre 1.9 RC1 is here
<off-topic:>
Off-topic discussion about Code::Blocks, QtCreator, the Universe and Ogre split out in this:
http://www.ogre3d.org/forums/viewtopic.php?f=16&t=77890
</off-topic>
Off-topic discussion about Code::Blocks, QtCreator, the Universe and Ogre split out in this:
http://www.ogre3d.org/forums/viewtopic.php?f=16&t=77890
</off-topic>
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- Gnome
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Re: [News] Ogre 1.9 RC1 is here
The one that comes after 1.9 RC1 is it 1.9.1?
When do you think 1.9 RC1 will move from Release Candidate to the next release?
Thanks
When do you think 1.9 RC1 will move from Release Candidate to the next release?
Thanks
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- OGRE Team Member
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Re: [News] Ogre 1.9 RC1 is here
As I tried to tell you on IRC (but you were off two seconds after asking the question
), we haven't set a final date yet. There are some last open tickets we want to address for 1.9 and then we will remove the RC-tag. Sorry for being so vague, but that is all we can say at the moment.

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- Gnome
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Re: [News] Ogre 1.9 RC1 is here
Thank you. I meant to stay on IRC, but my wife called and needed me soon!
No, it is understandable that there is no date. I'm going to try 1.8.2 now, which is a step further from 1.7.3 that I'm using. Not to say that I needed any new features. I was just was wondering about it since I'm going to use pre-packaged binaries and I had 1.8.2 from snapshot (to use 64 bits) and the option from 1.9 RC1.
Thank you again!
No, it is understandable that there is no date. I'm going to try 1.8.2 now, which is a step further from 1.7.3 that I'm using. Not to say that I needed any new features. I was just was wondering about it since I'm going to use pre-packaged binaries and I had 1.8.2 from snapshot (to use 64 bits) and the option from 1.9 RC1.
Thank you again!