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Working with submeshes

Posted: Wed Feb 02, 2005 12:35 pm
by tenkei
Hey.

Say I have a bike model in a .mesh with the body and both wheels in submeshes.

I want to make the wheels turn. How would I do that?

As far as I know, the SubMesh class has no rotation method...

Posted: Wed Feb 02, 2005 1:43 pm
by tuan kuranes
I would use one mesh for each wheel and one for the body.

Posted: Wed Feb 02, 2005 2:19 pm
by tuan kuranes
Considering you bike model, you can also use texture scrolling effects, modifying scroll speed upon bike speed.

You'll miss "spring" properties to wheels if you don't separate meshes. ("amortisseurs" )