Nimet - Advanced Ogre3D Mesh and dotScene Viewer
Posted: Fri Apr 26, 2013 6:48 pm
Hi Everyone,
I know there are a lot of mesh viewers already. None of them have the features i need (unicode, flexible resource paths, light visuals, animation blending, etc...).
So it made another one. It has quite a lot of features, will add more if you want me too.
Features:
Mesh viewer, Animation viewer, .Scene viewer
- Wireframe/Textured, Show normals, Polygon Count and Vertex count, SubEntity list, Geometric Information
- Play multiple animations at a time
- List used bones and keyframe count
- Tail and Head locations, axes and names on each bone
- Adjustable bone sizes
Live Coding, View changes you made outside of Nimet applied immediately. No need for a restart
- Mesh files updated as they are exported
- Material files updated immediately
- Program files updated immediately
- HLSL and CG shaders updated immediately
- Textures reloaded as you edit them
Easy Resource management
- Drag and Drop resource directories
- Drag and Drop resource.cfg files
- Lists used materials, textures and shaders. Opens them with one click
- Hierarchical list of resource paths
- Turn each directory to a recursive resource path or remove if needed
- Save settings so you don't repeat yourself
Many light and Camera options
- Directional, Point and Spot lights
- All light properties editable at runtime
- Point and Spot lights are visualized as billboard in the viewer
- Color picker
- 4 different camera modes. Pivot, Orbital, Free, Fixed (rotates mesh)
- Adjustable camera speed
Open non-English(Unicode) meshes, resources and directories.
Always On top option, fully resizable window and hidable panels to allow easy window management
And Many more features to create a better workflow
How to use:
- Install VS2012 runtimes if you did not already: http://www.microsoft.com/en-us/download ... x?id=30679
- Extract zip file do any where
- Associate .mesh files with bin/Release/Nimet.exe
- Drag and drop directories, resource.cfg, .scene or .mesh files
- Every action has a rebindable keyboard shortcuts. Hover over the buttons to see their tooltips.
Known Issues:
- Live coding of cg and glsl shaders in openGL renderer does not work as expected. Use hard reset [F5] at this moment.
More info at this thread: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=77135
Please list all the features you want. Everyone has their own needs from such an application. I might have missed your favorite feature from another viewer.
I am using this daily, i'll add all the useful features you request
Download: http://www.mediafire.com/download/9170datc1it9by7
This link is updated as new versions come out! Check file name for the version number.
Screenshots:
I know there are a lot of mesh viewers already. None of them have the features i need (unicode, flexible resource paths, light visuals, animation blending, etc...).
So it made another one. It has quite a lot of features, will add more if you want me too.
Features:
Mesh viewer, Animation viewer, .Scene viewer
- Wireframe/Textured, Show normals, Polygon Count and Vertex count, SubEntity list, Geometric Information
- Play multiple animations at a time
- List used bones and keyframe count
- Tail and Head locations, axes and names on each bone
- Adjustable bone sizes
Live Coding, View changes you made outside of Nimet applied immediately. No need for a restart
- Mesh files updated as they are exported
- Material files updated immediately
- Program files updated immediately
- HLSL and CG shaders updated immediately
- Textures reloaded as you edit them
Easy Resource management
- Drag and Drop resource directories
- Drag and Drop resource.cfg files
- Lists used materials, textures and shaders. Opens them with one click
- Hierarchical list of resource paths
- Turn each directory to a recursive resource path or remove if needed
- Save settings so you don't repeat yourself
Many light and Camera options
- Directional, Point and Spot lights
- All light properties editable at runtime
- Point and Spot lights are visualized as billboard in the viewer
- Color picker
- 4 different camera modes. Pivot, Orbital, Free, Fixed (rotates mesh)
- Adjustable camera speed
Open non-English(Unicode) meshes, resources and directories.
Always On top option, fully resizable window and hidable panels to allow easy window management
And Many more features to create a better workflow
How to use:
- Install VS2012 runtimes if you did not already: http://www.microsoft.com/en-us/download ... x?id=30679
- Extract zip file do any where
- Associate .mesh files with bin/Release/Nimet.exe
- Drag and drop directories, resource.cfg, .scene or .mesh files
- Every action has a rebindable keyboard shortcuts. Hover over the buttons to see their tooltips.
Known Issues:
- Live coding of cg and glsl shaders in openGL renderer does not work as expected. Use hard reset [F5] at this moment.
More info at this thread: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=77135
Please list all the features you want. Everyone has their own needs from such an application. I might have missed your favorite feature from another viewer.
I am using this daily, i'll add all the useful features you request
Download: http://www.mediafire.com/download/9170datc1it9by7
This link is updated as new versions come out! Check file name for the version number.
Screenshots: