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About the face of model
Posted: Fri Feb 04, 2005 3:30 am
by kaiwae
I want to put a model about 4000 face,put 3 model in the wiindow
for the video-card TNT2 16MB PIII-500 RAM:256MB, I could not have fast fps
how many face could be limite?
Posted: Fri Feb 04, 2005 5:05 am
by RyanN
12,000polys on the screen shouldn't be too slow, try optimising/lowering the polys abit and textures if your using them, otherwise it might time to upgrade that TNT2

Posted: Fri Feb 04, 2005 6:25 am
by Lodes
what kind of fps are you getting? If using windows, were you using a release build?
The TNT2 card is quite old too, and with 16mb of memory you really should check that your textures aren't too big.
I used to have a Geforce 2 MX 400, P3-600;and 300 and some odd ram and I could still maintain acceptable framerate 30+fps with quite a lot of triangles on the screen (100k+). (That was back in Ogre 0.12-0.13)
Posted: Fri Feb 04, 2005 7:35 am
by kaiwae
Lodes wrote:what kind of fps are you getting? If using windows, were you using a release build?
The TNT2 card is quite old too, and with 16mb of memory you really should check that your textures aren't too big.
I used to have a Geforce 2 MX 400, P3-600;and 300 and some odd ram and I could still maintain acceptable framerate 30+fps with quite a lot of triangles on the screen (100k+). (That was back in Ogre 0.12-0.13)
which mode you use?
full-screen? opengl? directX9? directX7?
Posted: Fri Feb 04, 2005 2:37 pm
by sinbad
The TNT2 card is quite old too
Quite old? It's pushing 6 years old now, in GPU years that's about 200

.
It's probably your batching, texture size or exessive transparency. If those 12,000 polys are rendered in 2000 batches, or you're using big textures or using lots of scene_blend it's not going to perform.