A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
sinbad
OGRE Retired Team Member
Posts: 19269 Joined: Sun Oct 06, 2002 11:19 pm
Location: Guernsey, Channel Islands
x 66
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by sinbad » Sat Feb 05, 2005 6:12 pm
Just a thread to get us started. Here's a shot of the new Demo_Grass demo in 1.0.0:
It uses the new StaticGeometry class to 'bake' lots of instances of grass fronds into batched sets of geometry, then uses a vertex program to make the grass wave in the 'wind'. The grass polys have their normals pointing directly upwards to ensure consistent lighting on both sides of the grass polys. Oh, and I put in a offset mapped OGRE head for good measure
Sarev0k
Halfling
Posts: 86 Joined: Mon Dec 13, 2004 9:47 am
Location: Oregon, United States
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by Sarev0k » Sat Feb 05, 2005 6:24 pm
Amazing! You rock Sinbad!
I look forward to seeing the source
stodge
Goblin
Posts: 217 Joined: Thu Oct 24, 2002 4:12 am
x 1
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by stodge » Sat Feb 05, 2005 7:04 pm
Oooh! What hardware is that running on?
TobascoSpam
Halfling
Posts: 86 Joined: Thu Nov 18, 2004 2:30 am
Location: Texas
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by TobascoSpam » Sat Feb 05, 2005 7:12 pm
Cool. I like the offset mapped OGRE head. Have you seen that relief mapping shader at:
http://www.shadertech.com/cgi-bin/shade ... =-1&page=1 ? Actually all of the shaders there are cool, good stuff to make demos out of.
charlie
Greenskin
Posts: 146 Joined: Mon Nov 15, 2004 1:43 pm
Location: Austria
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by charlie » Sat Feb 05, 2005 8:51 pm
Wow, can't wait for the release of 1.0.0
DaCracker
Gremlin
Posts: 192 Joined: Thu Jan 27, 2005 9:57 am
Location: Sweden
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by DaCracker » Sun Feb 06, 2005 5:13 pm
Looks good!
sinbad
OGRE Retired Team Member
Posts: 19269 Joined: Sun Oct 06, 2002 11:19 pm
Location: Guernsey, Channel Islands
x 66
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by sinbad » Sun Feb 06, 2005 5:29 pm
stodge wrote: Oooh! What hardware is that running on?
Geforce FX5900 Ultra in that case, although it runs the same on my ATI Mobility 9700 too
dorvo
Halfling
Posts: 68 Joined: Tue Nov 02, 2004 8:01 pm
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by dorvo » Sun Feb 06, 2005 10:26 pm
*drools*
I can't wait to play around with that demo.
Kencho
OGRE Retired Moderator
Posts: 4011 Joined: Fri Sep 19, 2003 6:28 pm
Location: Burgos, Spain
x 2
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by Kencho » Sun Feb 06, 2005 11:50 pm
Impressive. And even more impressive seeing how well it runs on my "wooden" gfx card...
TobascoSpam
Halfling
Posts: 86 Joined: Thu Nov 18, 2004 2:30 am
Location: Texas
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by TobascoSpam » Mon Feb 07, 2005 5:36 am
"Wooden" gfx card, I like that. What are you running man? I just dl that demo the other night, very nice to see it in action.
RyanN
Halfling
Posts: 82 Joined: Thu Aug 19, 2004 6:41 am
Location: Victoria, Australia
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by RyanN » Mon Feb 07, 2005 6:25 am
me wanty!
walaber
OGRE Expert User
Posts: 829 Joined: Sat Oct 02, 2004 2:20 pm
Location: California, USA
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by walaber » Mon Feb 07, 2005 9:16 am
just DL'd and had a look myself... beautiful stuff!!
Go Go Gadget OGRE!!
Kencho
OGRE Retired Moderator
Posts: 4011 Joined: Fri Sep 19, 2003 6:28 pm
Location: Burgos, Spain
x 2
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by Kencho » Mon Feb 07, 2005 11:10 am
GeForce4 MX440
eugen
OGRE Expert User
Posts: 1422 Joined: Sat May 22, 2004 5:28 am
Location: Bucharest
x 8
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by eugen » Mon Feb 07, 2005 7:07 pm
wow! the effect is awesome!
i cant wait for the StaticGeometry class to be ready for use!!
temas
OGRE Retired Team Member
Posts: 390 Joined: Sun Oct 06, 2002 11:19 pm
Location: The Woodlands, TX
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by temas » Mon Feb 07, 2005 7:18 pm
Get 1.0RC1 and play!
spookyboo
Silver Sponsor
Posts: 1141 Joined: Tue Jul 06, 2004 5:57 am
x 151
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by spookyboo » Mon Feb 07, 2005 8:15 pm
I'm running the grass demo in release mode with a framerate between 40-60 fps (fullscreen, 1280x1024) on a ATI Radeon 9600XT / 3.0 GHz Intel CPU
No problems (but I´m afraid to recompile my own project now)
A question: I have 44 warnings (i.e. C4101, C4715). Do these warnings stay in the final version, because they can easily be fixed
xeru_slash
Gnoblar
Posts: 1 Joined: Wed Jan 19, 2005 10:30 am
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by xeru_slash » Sun Feb 13, 2005 10:56 am
where can i download this great demo?
is it on ogre download section?
bal
Greenskin
Posts: 100 Joined: Thu Dec 09, 2004 7:29 pm
Location: Geluwe, Belgium
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by bal » Sun Feb 13, 2005 10:59 am
It is included with the Ogre 1.0.0RC1 precompiled demo package together with other fabulous demos, in the downloads section.
monster
OGRE Community Helper
Posts: 1098 Joined: Mon Sep 22, 2003 2:40 am
Location: Melbourne, Australia
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by monster » Sun Feb 13, 2005 11:20 am
spookyboo wrote: A question: I have 44 warnings (i.e. C4101, C4715). Do these warnings stay in the final version, because they can easily be fixed
Fix them and submit a patch?
Sputnick
Greenskin
Posts: 110 Joined: Wed Sep 08, 2004 11:49 pm
Location: Lausanne, Switzerland
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by Sputnick » Mon Feb 14, 2005 6:37 pm
Congrats Sinbad.
It just looks awsome.
- Sput