Add documentation for the currentGLContext parameter
Posted: Sat Jun 08, 2013 3:35 pm
When I take a look at the Source Code of Ogre, the miscParameter `currentGLContext` does exist and is used.
But it isn't even mentioned in the api documentation.
I think especially the following Question should be answered by the documentation:
But it isn't even mentioned in the api documentation.
I think especially the following Question should be answered by the documentation:
- When should I use `currentGLContext` and when `externalGLControl`
- If one of those is set, is it necessary to provide the gl context or the window handle in another parameter to the newly created window?
- What is the effect on other window specific methods, like setting a viewport?
- How does using it changes how one should implement the mainloop?
- What are the usage differences between different platforms?
- what if the window library changes it's glContext (for example because of changing the resolution)