It turns out to be pretty easy to get squash and stretch working in the 1.x code. I only had to change Node, Bone, and TagPoint.
Concatenating Node transforms
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- Gremlin
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Re: Concatenating Node transforms
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- OGRE Expert User
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Re: Concatenating Node transforms
Care to post the changes? 

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- Gremlin
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Re: Concatenating Node transforms
Sure. The changes to TagPoint are just a guess, I didn't have a test case.
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Re: Concatenating Node transforms
Necroposting! 
This time I meet the issue, and want to resolve it. First attempt work reasonable well for me, but Node size is increased by Matrix4 size (304 => 368).
Nodes that inherit full transform could be intermixed with old-style Nodes, but this design decision prevents some possible optimizations.
https://bitbucket.org/sinbad/ogre/pull- ... -full/diff

This time I meet the issue, and want to resolve it. First attempt work reasonable well for me, but Node size is increased by Matrix4 size (304 => 368).
Nodes that inherit full transform could be intermixed with old-style Nodes, but this design decision prevents some possible optimizations.
https://bitbucket.org/sinbad/ogre/pull- ... -full/diff