Klaim wrote:I don't know RTSS but at some point in my project I will have to have a on-the-fly shader composition system (Ogre Compositor work only with pixels of a viewport right?) so if it can do that it's interesting at least for me. I didn't try to use RTSS yet, but if later I find that it's unusable I'll be forced to implement a system myself specific to my need.
I think there is no place for stencil shadows in a modern rendering engine.
It will only make it harder to redesign the architecture, and shaderless technologies should probably be avoided altogether (a system like RTSS can generate shaders automatically if required).
Apart from the technical difficulties it could pose, it also makes life harder for Ogre beginners. They often are presented with a large scale of choices which makes it harder for them to get started. Better to guide them in what is most likely the way to go. Most questions about stencil shadow I see on this forum are from misguided beginners.