Example the player finishes the quest in level 1 then after the player will be going to the level 2 and finish again the quest
I am thinking of using the DotSceneLoader to load different scenes for each level (but I am still on the theory correct me if I am wrong

I would like to implement this kind of code
Code: Select all
DotSceneLoader* pDotSceneLoader = new DotSceneLoader();
pDotSceneLoader->parseDotScene("test.scene", "General", m_pSceneMgr, m_pSceneMgr->getRootSceneNode());
delete pDotSceneLoader;
Any comment and opinions?
