Survey for Wiki
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- Halfling
- Posts: 63
- Joined: Tue Apr 13, 2004 1:09 am
Survey for Wiki
I'm an Ogre newbler, and am trying to document some of the things I find out as I find them.
If you want to do game development with Ogre, one of the biggest learning curve problems is figuring out all the other tools you should use. In this spirit, I propose this survey. I will collate the results, dig up appropriate links, and make a Wiki entry at the end.
Thanks for participating!
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OGRE TOOLS SURVEY
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Please fill in entries for the following fields, and post below. If you have multiple projects ongoing, feel free to answer the survey multiple times. Feel free to use entries such as "none" or "custom-built" as appropriate.
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Application type (FPS, Space Sim, etc.): _______________
Rendering engine: ___ Ogre, natch _______
Object modeling tool (Milkshape, Blender, Maya, etc.): ____________
Drawing/painting tool (Photoshop, Gimp, etc.): ______________
World design tool (Terragen, Ogre ALE, etc.): ________________
Level design tool (QuArK, GtkRadiant, etc.): _________________
Physics engine (ODE, etc.): ________________
Ogre add-ons (dot-scene, OgreODE, etc.): _______________
AI Libraries: __________________
Networking libraries: __________________
Scripting tools (LUA, Python, etc.): _________________
Any other tools: ____________________
Comments: _____________________
---------------------------------------------------------------------------------
If you want to do game development with Ogre, one of the biggest learning curve problems is figuring out all the other tools you should use. In this spirit, I propose this survey. I will collate the results, dig up appropriate links, and make a Wiki entry at the end.
Thanks for participating!
---------------------------------------------------------------------------------
OGRE TOOLS SURVEY
---------------------------------------------------------------------------------
Please fill in entries for the following fields, and post below. If you have multiple projects ongoing, feel free to answer the survey multiple times. Feel free to use entries such as "none" or "custom-built" as appropriate.
---------------------------------------------------------------------------------
Application type (FPS, Space Sim, etc.): _______________
Rendering engine: ___ Ogre, natch _______
Object modeling tool (Milkshape, Blender, Maya, etc.): ____________
Drawing/painting tool (Photoshop, Gimp, etc.): ______________
World design tool (Terragen, Ogre ALE, etc.): ________________
Level design tool (QuArK, GtkRadiant, etc.): _________________
Physics engine (ODE, etc.): ________________
Ogre add-ons (dot-scene, OgreODE, etc.): _______________
AI Libraries: __________________
Networking libraries: __________________
Scripting tools (LUA, Python, etc.): _________________
Any other tools: ____________________
Comments: _____________________
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- Goblin
- Posts: 272
- Joined: Wed Jun 02, 2004 11:47 am
- Location: Erlangen
Application type (FPS, Space Sim, etc.): Realtime Strategy Game (like C&C Generals)
Rendering engine: Ogre 0.1.0 RC + CEGUI 0.2.0
Object modeling tool (Milkshape, Blender, Maya, etc.): Milkshape 1.2.6
Drawing/painting tool (Photoshop, Gimp, etc.): Photoshop, MS Paint
World design tool (Terragen, Ogre ALE, etc.): none yet
Level design tool (QuArK, GtkRadiant, etc.): none yet
Physics engine (ODE, etc.): none
Ogre add-ons (dot-scene, OgreODE, etc.): OctreeSceneManager, ParticleFX, CEGUI
AI Libraries: custom-built
Networking libraries: custom-built
Scripting tools (LUA, Python, etc.): none
Any other tools: VC6, wincvs, Visual Assist X
Comments: I love OGRE
PS:
erst0r
Rendering engine: Ogre 0.1.0 RC + CEGUI 0.2.0
Object modeling tool (Milkshape, Blender, Maya, etc.): Milkshape 1.2.6
Drawing/painting tool (Photoshop, Gimp, etc.): Photoshop, MS Paint

World design tool (Terragen, Ogre ALE, etc.): none yet
Level design tool (QuArK, GtkRadiant, etc.): none yet
Physics engine (ODE, etc.): none
Ogre add-ons (dot-scene, OgreODE, etc.): OctreeSceneManager, ParticleFX, CEGUI
AI Libraries: custom-built
Networking libraries: custom-built
Scripting tools (LUA, Python, etc.): none
Any other tools: VC6, wincvs, Visual Assist X
Comments: I love OGRE

PS:
erst0r

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- OGRE Retired Team Member
- Posts: 1263
- Joined: Wed Sep 24, 2003 4:00 pm
- Location: Halifax, Nova Scotia, Canada
Application type: Industrial machinery Operator Trainers
Rendering engine: Ogre + CEGUI
Object modeling tool: Blender
Drawing/painting tool: Gimp
World design tool : Blender + custom built
Level design tool : Blender + custom built
Physics engine: ODE + custom built
Ogre add-ons: none
AI Libraries: custom built
Networking libraries: none at the moment
Scripting tools: Lua + LuaBind
Any other tools: VC7.1, MingW, DIA
Comments: _____________________
Rendering engine: Ogre + CEGUI
Object modeling tool: Blender
Drawing/painting tool: Gimp
World design tool : Blender + custom built
Level design tool : Blender + custom built
Physics engine: ODE + custom built
Ogre add-ons: none
AI Libraries: custom built
Networking libraries: none at the moment
Scripting tools: Lua + LuaBind
Any other tools: VC7.1, MingW, DIA
Comments: _____________________
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- Silver Sponsor
- Posts: 1141
- Joined: Tue Jul 06, 2004 5:57 am
- x 151
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- OGRE Community Helper
- Posts: 518
- Joined: Wed Mar 17, 2004 4:14 am
- x 1
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- OGRE Retired Team Member
- Posts: 3067
- Joined: Tue Feb 10, 2004 12:53 pm
- Location: The Netherlands
- x 1
Re: Survey for Wiki
Application type (FPS, Space Sim, etc.): Puzzle game
Object modeling tool (Milkshape, Blender, Maya, etc.): Blender
Drawing/painting tool (Photoshop, Gimp, etc.): Gimp
World design tool (Terragen, Ogre ALE, etc.): Blender
Level design tool (QuArK, GtkRadiant, etc.): Ingame
Physics engine (ODE, etc.): ODE
Ogre add-ons (dot-scene, OgreODE, etc.): OgreODE, maybe
AI Libraries: N/A
Networking libraries: N/A
Scripting tools (LUA, Python, etc.): Python most probably
Object modeling tool (Milkshape, Blender, Maya, etc.): Blender
Drawing/painting tool (Photoshop, Gimp, etc.): Gimp
World design tool (Terragen, Ogre ALE, etc.): Blender
Level design tool (QuArK, GtkRadiant, etc.): Ingame
Physics engine (ODE, etc.): ODE
Ogre add-ons (dot-scene, OgreODE, etc.): OgreODE, maybe
AI Libraries: N/A
Networking libraries: N/A
Scripting tools (LUA, Python, etc.): Python most probably
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- Greenskin
- Posts: 132
- Joined: Mon Aug 02, 2004 7:40 am
- Location: Austin, Texas
Application type: FPS
Rendering engine: Ogre
Object modeling tool 3ds Max & Blender
Drawing/painting tool: Gimp
World design too: None
Level design tool: 3ds Max & Blender
Physics engine: ODE
Ogre add-ons: dotscene, dotsceneoctree
AI Libraries: None
Networking libraries: Raknet
Scripting tools: None
Any other tools: ORB (Open Render Bump)
Rendering engine: Ogre
Object modeling tool 3ds Max & Blender
Drawing/painting tool: Gimp
World design too: None
Level design tool: 3ds Max & Blender
Physics engine: ODE
Ogre add-ons: dotscene, dotsceneoctree
AI Libraries: None
Networking libraries: Raknet
Scripting tools: None
Any other tools: ORB (Open Render Bump)
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- Hobgoblin
- Posts: 508
- Joined: Tue Feb 03, 2004 6:39 am
App Type: FPS
Rendering Engine: Ogre
Object modelling: Milkshape 3D
Paint Tool: GIMP, Photoshop, or MS Paint (i know, i know
)
World Design: Custom editor + Terragen
Level design tool: custom editor
Physics Engine: ODE
Ogre addons: OgreOde, Theora Plugin, PLSM (possibly)
AI Lib: None yet
Networking: Raknet
Scripting tools: Lua
Other tools: ms Visual C++.NET 2003, The folks in IRC and here for tech support
Rendering Engine: Ogre
Object modelling: Milkshape 3D
Paint Tool: GIMP, Photoshop, or MS Paint (i know, i know

World Design: Custom editor + Terragen
Level design tool: custom editor
Physics Engine: ODE
Ogre addons: OgreOde, Theora Plugin, PLSM (possibly)
AI Lib: None yet
Networking: Raknet
Scripting tools: Lua
Other tools: ms Visual C++.NET 2003, The folks in IRC and here for tech support

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- Greenskin
- Posts: 145
- Joined: Wed Apr 28, 2004 12:10 pm
- Location: Hungary
Application type: FPS / Arcade / Adventure
Rendering engine: Ogre
Object modeling tool: Blender (depends on the artist tho. hasnt made his mind up yet)
Drawing/painting tool: ?
World design tool: Notepad with MSPaint
, planning my own later
Level design tool: same as above
Physics engine: ODE
Ogre add-ons: OgreODE, IPLSM
AI Libraries: None - honestly said, I dont even know a good AI lib out there. Maybe FEAR, but that seems deadish.
Networking libraries: Raknet
Scripting tools: my own. lol
Any other tools: TinyXML (does this count?), FMOD, CEGUI, OGRE forum, QuakeSrc.org forums, Quake2 sourcecode, Freespace2 sourcecode, some other sources I probably forgot by now.
Gawd, reading the other replies I can see I forgot cegui and the sound library first. o_O
Rendering engine: Ogre
Object modeling tool: Blender (depends on the artist tho. hasnt made his mind up yet)
Drawing/painting tool: ?
World design tool: Notepad with MSPaint

Level design tool: same as above
Physics engine: ODE
Ogre add-ons: OgreODE, IPLSM
AI Libraries: None - honestly said, I dont even know a good AI lib out there. Maybe FEAR, but that seems deadish.
Networking libraries: Raknet
Scripting tools: my own. lol

Any other tools: TinyXML (does this count?), FMOD, CEGUI, OGRE forum, QuakeSrc.org forums, Quake2 sourcecode, Freespace2 sourcecode, some other sources I probably forgot by now.
Gawd, reading the other replies I can see I forgot cegui and the sound library first. o_O
Last edited by AssiDragon on Fri Feb 11, 2005 10:00 am, edited 1 time in total.
Hope is the first step on the road to disappointment.
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- Goblin
- Posts: 220
- Joined: Mon May 31, 2004 5:54 am
- Location: Canada
Application type (FPS, Space Sim, etc.): 3rd Person Adventure
Rendering engine: Ogre
Object modeling tool (Milkshape, Blender, Maya, etc.):Blender
Drawing/painting tool (Photoshop, Gimp, etc.): Photoshop, Gimp
World design tool (Terragen, Ogre ALE, etc.): Blender
Level design tool (QuArK, GtkRadiant, etc.): Blender
Physics engine (ODE, etc.): OgreODE
Ogre add-ons (dot-scene, OgreODE, etc.): Umm OgreODE, Meshviewer (hacked to use OpenGL renderer)
AI Libraries: Custom eventually
Networking libraries: N/A
Scripting tools (LUA, Python, etc.): None for now
Any other tools: OpenAL++
Comments: Ogre is awesome
Rendering engine: Ogre
Object modeling tool (Milkshape, Blender, Maya, etc.):Blender
Drawing/painting tool (Photoshop, Gimp, etc.): Photoshop, Gimp
World design tool (Terragen, Ogre ALE, etc.): Blender
Level design tool (QuArK, GtkRadiant, etc.): Blender
Physics engine (ODE, etc.): OgreODE
Ogre add-ons (dot-scene, OgreODE, etc.): Umm OgreODE, Meshviewer (hacked to use OpenGL renderer)
AI Libraries: Custom eventually
Networking libraries: N/A
Scripting tools (LUA, Python, etc.): None for now
Any other tools: OpenAL++
Comments: Ogre is awesome

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- Halfling
- Posts: 55
- Joined: Mon Jun 07, 2004 11:01 am
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OGRE TOOLS SURVEY
---------------------------------------------------------------------------------
Please fill in entries for the following fields, and post below. If you have multiple projects ongoing, feel free to answer the survey multiple times. Feel free to use entries such as "none" or "custom-built" as appropriate.
---------------------------------------------------------------------------------
Application type (FPS, Space Sim, etc.): Racing Game
Rendering engine: Ogre 1.0
Object modeling tool (Milkshape, Blender, Maya, etc.): 3ds Max 6. soon to be 7
Drawing/painting tool (Photoshop, Gimp, etc.): PhotoShop
World design tool (Terragen, Ogre ALE, etc.): 3Ds max 6 and In house scene editor
Level design tool (QuArK, GtkRadiant, etc.):See Above
Physics engine (ODE, etc.): NovoDex
Ogre add-ons (dot-scene, OgreODE, etc.): Dot Scene
AI Libraries: Own Code
Networking libraries: RakNet
Scripting tools (LUA, Python, etc.): Lua
Any other tools:
Comments:
OGRE TOOLS SURVEY
---------------------------------------------------------------------------------
Please fill in entries for the following fields, and post below. If you have multiple projects ongoing, feel free to answer the survey multiple times. Feel free to use entries such as "none" or "custom-built" as appropriate.
---------------------------------------------------------------------------------
Application type (FPS, Space Sim, etc.): Racing Game
Rendering engine: Ogre 1.0
Object modeling tool (Milkshape, Blender, Maya, etc.): 3ds Max 6. soon to be 7
Drawing/painting tool (Photoshop, Gimp, etc.): PhotoShop
World design tool (Terragen, Ogre ALE, etc.): 3Ds max 6 and In house scene editor
Level design tool (QuArK, GtkRadiant, etc.):See Above
Physics engine (ODE, etc.): NovoDex
Ogre add-ons (dot-scene, OgreODE, etc.): Dot Scene
AI Libraries: Own Code
Networking libraries: RakNet
Scripting tools (LUA, Python, etc.): Lua
Any other tools:
Comments:
PrimedGames
www.PrimedGames.com
Email Me At
Mdobele( AT )primedgames.com
// Replace AT with @ of course
www.PrimedGames.com
Email Me At
Mdobele( AT )primedgames.com
// Replace AT with @ of course
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- Halfling
- Posts: 88
- Joined: Wed Sep 29, 2004 3:33 am
- Location: Ohio, USA
Application type (FPS, Space Sim, etc.): Realtime Strategy Game (like C&C Generals)
Rendering engine: OGRE + CEGUI
Object modeling tool (Milkshape, Blender, Maya, etc.): 3D Studio Max 5.1
Drawing/painting tool (Photoshop, Gimp, etc.): Pen/Paper, Photoshop
World design tool (Terragen, Ogre ALE, etc.): Textpad (Custom XML definitions)
Level design tool (QuArK, GtkRadiant, etc.): Textpad (Custom XML definitions)
Physics engine (ODE, etc.): none
Ogre add-ons (dot-scene, OgreODE, etc.): OctreeSceneManager, ParticleFX, CEGUI
AI Libraries: custom-built
Networking libraries: none
Scripting tools (LUA, Python, etc.): Custom XML definitions
Any other tools: VC7.1, Visual Assist X, TortoiseCVS, Textpad, Scanner
Comments: OGRE makes it all possible. Oh and Sound Library: OpenAL. Plays very nice with OGRE.
Rendering engine: OGRE + CEGUI
Object modeling tool (Milkshape, Blender, Maya, etc.): 3D Studio Max 5.1
Drawing/painting tool (Photoshop, Gimp, etc.): Pen/Paper, Photoshop
World design tool (Terragen, Ogre ALE, etc.): Textpad (Custom XML definitions)
Level design tool (QuArK, GtkRadiant, etc.): Textpad (Custom XML definitions)
Physics engine (ODE, etc.): none
Ogre add-ons (dot-scene, OgreODE, etc.): OctreeSceneManager, ParticleFX, CEGUI
AI Libraries: custom-built
Networking libraries: none
Scripting tools (LUA, Python, etc.): Custom XML definitions
Any other tools: VC7.1, Visual Assist X, TortoiseCVS, Textpad, Scanner
Comments: OGRE makes it all possible. Oh and Sound Library: OpenAL. Plays very nice with OGRE.
I <3 the OGRE Wiki, and SO SHOULD YOU! 

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- Halfling
- Posts: 44
- Joined: Wed Apr 09, 2003 12:47 pm
- Location: Uppsala, Sweden
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- OGRE Expert User
- Posts: 829
- Joined: Sat Oct 02, 2004 2:20 pm
- Location: California, USA
Application type (FPS, Space Sim, etc.): Car Stunt game
Rendering engine: Ogre + CEGUI
Object modeling tool (Milkshape, Blender, Maya, etc.): Blender + Gile[s]
Drawing/painting tool (Photoshop, Gimp, etc.): Photoshop + Wacom tablet
World design tool (Terragen, Ogre ALE, etc.): n/a
Level design tool (QuArK, GtkRadiant, etc.): n/a
Physics engine (ODE, etc.): Newton Game Dynamics
Ogre add-ons (dot-scene, OgreODE, etc.): my Giles Exporter
AI Libraries: n/a
Networking libraries: n/a
Scripting tools (LUA, Python, etc.): n/a
Any other tools: TinyXML for custom file format loading/saving, including Rigid Body Design tool, vehicle format.
Rendering engine: Ogre + CEGUI
Object modeling tool (Milkshape, Blender, Maya, etc.): Blender + Gile[s]
Drawing/painting tool (Photoshop, Gimp, etc.): Photoshop + Wacom tablet
World design tool (Terragen, Ogre ALE, etc.): n/a
Level design tool (QuArK, GtkRadiant, etc.): n/a
Physics engine (ODE, etc.): Newton Game Dynamics
Ogre add-ons (dot-scene, OgreODE, etc.): my Giles Exporter
AI Libraries: n/a
Networking libraries: n/a
Scripting tools (LUA, Python, etc.): n/a
Any other tools: TinyXML for custom file format loading/saving, including Rigid Body Design tool, vehicle format.
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- OGRE Retired Moderator
- Posts: 4823
- Joined: Fri Jun 18, 2004 1:40 pm
- Location: Berlin, Germany
- x 7
Yeah. Take at least Paint.Net it is free, much more powerful than Paint (as if less powerful was any possibleJezze wrote:I am scared of the widespread use of MS Paint...

Application type: Single Player RPG
Rendering engine: Ogre (who would have guessed)
Object modeling tool Blender & Max
Drawing/painting tool: Paint.Net, Gimp
Level design tool: Blender, Worldcraft
Physics engine: ODE
Ogre add-ons: OgreOde, CeGui (probably dotscene too)
AI Libraries: None yet
Networking libraries: N/A
Scripting tools: SWIG/ruby now / (boost.python evaluating)
Any other tools: OpenAL, boost::threads
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- OGRE Expert User
- Posts: 286
- Joined: Fri Nov 01, 2002 3:54 pm
- Location: Berlin & Nuremberg, Germany
- x 1
Re: Survey for Wiki
It's a demo project for our little engine project:
Application type (FPS, Space Sim, etc.): Top-down multiplayer shooter
Rendering engine: OGRE + CEGUI + Win32
Object modeling tool (Milkshape, Blender, Maya, etc.): 3dsmax, Maxa... -> whatever contract modellers use
World design tool (Terragen, Ogre ALE, etc.): custom + 3dsmax with Octopus
Level design tool (QuArK, GtkRadiant, etc.): custom + 3dsmax with Octopus
Physics engine (ODE, etc.): ODE and Novodex in a client/server environment
Ogre add-ons (dot-scene, OgreODE, etc.): dotScene
Networking libraries: custom (rpc, events, replication ) on top of opentnl / enet
Scripting tools (LUA, Python, etc.): Lua with access to yake::reflection
Persistence libraries: custom on top of boost::serialization
C++ reflection libraries: custom (yake::reflection)
...
Any other tools: VC7.1, VisualAssist, TortoiseCVS, TinyXML, ZThreads, sqlite ...
Comments: I don't have enough time for OGRE :/
-psy
Application type (FPS, Space Sim, etc.): Top-down multiplayer shooter

Rendering engine: OGRE + CEGUI + Win32
Object modeling tool (Milkshape, Blender, Maya, etc.): 3dsmax, Maxa... -> whatever contract modellers use
World design tool (Terragen, Ogre ALE, etc.): custom + 3dsmax with Octopus
Level design tool (QuArK, GtkRadiant, etc.): custom + 3dsmax with Octopus
Physics engine (ODE, etc.): ODE and Novodex in a client/server environment
Ogre add-ons (dot-scene, OgreODE, etc.): dotScene
Networking libraries: custom (rpc, events, replication ) on top of opentnl / enet
Scripting tools (LUA, Python, etc.): Lua with access to yake::reflection
Persistence libraries: custom on top of boost::serialization
C++ reflection libraries: custom (yake::reflection)
...
Any other tools: VC7.1, VisualAssist, TortoiseCVS, TinyXML, ZThreads, sqlite ...
Comments: I don't have enough time for OGRE :/
-psy
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- Lich
- Posts: 1742
- Joined: Tue Apr 05, 2005 1:11 pm
- Location: Gosport, South England
- x 1
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- OGRE Retired Moderator
- Posts: 4011
- Joined: Fri Sep 19, 2003 6:28 pm
- Location: Burgos, Spain
- x 2
Application type (FPS, Space Sim, etc.): Adventure game - Survival horror genre
Rendering engine: Guess which?
Object modeling tool (Milkshape, Blender, Maya, etc.): Blender
Drawing/painting tool (Photoshop, Gimp, etc.): PaintShop Pro + GIMP + OpenCanvas + Painter + tablet (wow)
World design tool (Terragen, Ogre ALE, etc.): Custom one (when I start actually implementing the game)
Level design tool (QuArK, GtkRadiant, etc.): Same as before
Physics engine (ODE, etc.): Planning on use ODE
Ogre add-ons (dot-scene, OgreODE, etc.): None at this moment
Sound Libraries: Surely FMOD
AI Libraries: Custom AI
Networking libraries: n/a
Scripting tools (LUA, Python, etc.): None
Any other tools: VisualUML (analysis and design), VisualStudio .NET 2003 + VIM + GCC (programming)
This might change over the time, but this is what I plan to use
Hope this helps others
Rendering engine: Guess which?

Object modeling tool (Milkshape, Blender, Maya, etc.): Blender
Drawing/painting tool (Photoshop, Gimp, etc.): PaintShop Pro + GIMP + OpenCanvas + Painter + tablet (wow)
World design tool (Terragen, Ogre ALE, etc.): Custom one (when I start actually implementing the game)
Level design tool (QuArK, GtkRadiant, etc.): Same as before
Physics engine (ODE, etc.): Planning on use ODE
Ogre add-ons (dot-scene, OgreODE, etc.): None at this moment
Sound Libraries: Surely FMOD
AI Libraries: Custom AI
Networking libraries: n/a
Scripting tools (LUA, Python, etc.): None
Any other tools: VisualUML (analysis and design), VisualStudio .NET 2003 + VIM + GCC (programming)
This might change over the time, but this is what I plan to use

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- Gnoblar
- Posts: 15
- Joined: Wed Apr 13, 2005 12:57 pm
- Location: St.Petersburg, Russia
Re: Survey for Wiki
- Application type (FPS, Space Sim, etc.): Third Person Shooter
- Rendering engine: OGRE + BSPSceneManager
- Object modeling tool (Milkshape, Blender, Maya, etc.): 3DS Max 7
- Drawing/painting tool (Photoshop, Gimp, etc.): Photoshop CS
- World design tool (Terragen, Ogre ALE, etc.): none
- Level design tool (QuArK, GtkRadiant, etc.): QuArK 6.4
- Physics engine (ODE, etc.): OPAL (ODE inside)
- Ogre add-ons (dot-scene, OgreODE, etc.): none for now
- AI Libraries: plan to do my own (custom build)
- Networking libraries: none
- Scripting tools (LUA, Python, etc.): plan to use LUA +LUA Bind
- Any other tools: Win: MsVC7.1 + InnoSetup, Linux: GCC 3.4 + RPM
- Comments: So many things to learn
Best regards,
Leo.
Leo.
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- Greenskin
- Posts: 106
- Joined: Mon Aug 02, 2004 10:28 pm
- Location: Helsinki, Finland
Re: Survey for Wiki
Application type (FPS, Space Sim, etc.): Ragdoll game ala' the dismounts by tAAt
Rendering engine: Ogre
Object modeling tool (Milkshape, Blender, Maya, etc.): Blender
Drawing/painting tool (Photoshop, Gimp, etc.): Photoshop
World design tool (Terragen, Ogre ALE, etc.): Blender
Level design tool (QuArK, GtkRadiant, etc.): Blender
Physics engine (ODE, etc.): ode
Ogre add-ons (dot-scene, OgreODE, etc.): CEGUI
AI Libraries: none
Networking libraries: none yet
Scripting tools (LUA, Python, etc.): not yet
Any other tools: OpenAL, tinyxml
Comments: Nope
Rendering engine: Ogre
Object modeling tool (Milkshape, Blender, Maya, etc.): Blender
Drawing/painting tool (Photoshop, Gimp, etc.): Photoshop
World design tool (Terragen, Ogre ALE, etc.): Blender
Level design tool (QuArK, GtkRadiant, etc.): Blender
Physics engine (ODE, etc.): ode
Ogre add-ons (dot-scene, OgreODE, etc.): CEGUI
AI Libraries: none
Networking libraries: none yet
Scripting tools (LUA, Python, etc.): not yet
Any other tools: OpenAL, tinyxml
Comments: Nope
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- Greenskin
- Posts: 133
- Joined: Tue Oct 15, 2002 10:14 am
- Location: Helsinki, Finland
- x 1
Application type: Space Station Simulator
Rendering engine: OGRE/AntiGrain
Object modeling tool: SoftImage XSI
Drawing/painting tool: PhotoShop CS
Physics engine (and simulation engine): Custom DES
Ogre add-ons: Cg/Particles
AI Libraries: Custom
Networking libraries: RakNet
Scripting tools (LUA, Python, etc.): Lua/LuaPlus
Any other tools: fmod, SQLite3, Subversion (dev and selfpatch), SoundForge
Comments:
Rendering engine: OGRE/AntiGrain
Object modeling tool: SoftImage XSI
Drawing/painting tool: PhotoShop CS
Physics engine (and simulation engine): Custom DES
Ogre add-ons: Cg/Particles
AI Libraries: Custom
Networking libraries: RakNet
Scripting tools (LUA, Python, etc.): Lua/LuaPlus
Any other tools: fmod, SQLite3, Subversion (dev and selfpatch), SoundForge
Comments:
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- Halfling
- Posts: 82
- Joined: Tue Jun 17, 2003 6:37 pm
Application type (FPS, Space Sim, etc.): Bomberman Clone
Rendering engine: OGRE+CEGUI+GTK
Object modeling tool (Milkshape, Blender, Maya, etc.): Lightwave
Drawing/painting tool (Photoshop, Gimp, etc.): The Gimp
World design tool (Terragen, Ogre ALE, etc.): Custom
Level design tool (QuArK, GtkRadiant, etc.): Custom
Physics engine (ODE, etc.): Bounding boxes on ogre(AABB)
Ogre add-ons (dot-scene, OgreODE, etc.): None
Sound Libraries: None yet, probably FMOD
AI Libraries: None yet, probably custom later
Networking libraries: Custom build by me =P
Scripting tools (LUA, Python, etc.): None
Any other tools: Anjuta + GCC + Bluefish(for xml's)
Rendering engine: OGRE+CEGUI+GTK
Object modeling tool (Milkshape, Blender, Maya, etc.): Lightwave
Drawing/painting tool (Photoshop, Gimp, etc.): The Gimp
World design tool (Terragen, Ogre ALE, etc.): Custom
Level design tool (QuArK, GtkRadiant, etc.): Custom
Physics engine (ODE, etc.): Bounding boxes on ogre(AABB)
Ogre add-ons (dot-scene, OgreODE, etc.): None
Sound Libraries: None yet, probably FMOD
AI Libraries: None yet, probably custom later
Networking libraries: Custom build by me =P
Scripting tools (LUA, Python, etc.): None
Any other tools: Anjuta + GCC + Bluefish(for xml's)
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- Greenskin
- Posts: 122
- Joined: Sun Mar 13, 2005 8:23 pm
- Location: Germany
Application type (FPS, Space Sim, etc.): Just wanting to join a team
Rendering engine: OGRE+CEGUI
Object modeling tool (Milkshape, Blender, Maya, etc.): Blender
Drawing/painting tool (Photoshop, Gimp, etc.): The Gimp
World design tool (Terragen, Ogre ALE, etc.): Terragen , FreeWorld3D
Level design tool (QuArK, GtkRadiant, etc.): N/A
Physics engine (ODE, etc.): N/A
Ogre add-ons (dot-scene, OgreODE, etc.): N/A
Sound Libraries: Audiere
AI Libraries: N/A
Networking libraries: HawkNL
Scripting tools (LUA, Python, etc.): N/A
Any other tools:VC6, will buy VC 2005 .Net
Does anybody know the release date of Visual Studio 2005 Express??
I think the Visual Studio 2005 Express will cost about 50€ (50$)....
Rendering engine: OGRE+CEGUI
Object modeling tool (Milkshape, Blender, Maya, etc.): Blender
Drawing/painting tool (Photoshop, Gimp, etc.): The Gimp
World design tool (Terragen, Ogre ALE, etc.): Terragen , FreeWorld3D
Level design tool (QuArK, GtkRadiant, etc.): N/A
Physics engine (ODE, etc.): N/A
Ogre add-ons (dot-scene, OgreODE, etc.): N/A
Sound Libraries: Audiere
AI Libraries: N/A
Networking libraries: HawkNL
Scripting tools (LUA, Python, etc.): N/A
Any other tools:VC6, will buy VC 2005 .Net
Does anybody know the release date of Visual Studio 2005 Express??
I think the Visual Studio 2005 Express will cost about 50€ (50$)....
Last edited by Timme on Thu May 05, 2005 1:31 am, edited 1 time in total.
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- Gnoblar
- Posts: 9
- Joined: Thu Mar 10, 2005 4:50 am
Application type: MMOG
Rendering engine: Ogre
Object modeling tool: Wings3D, Milkshape3D, other, custom
Drawing/painting tool: The Gimp, custom
World design tool: custom
Level design tool: custom
Physics engine: custom
Ogre add-ons: CEGUI
AI Libraries: custom
Networking libraries: enet, custom
Scripting tools: java on server, lua on client
Any other tools: xemacs, gcc, jdk, mysql, openal
Comments: where did all the other mmog coders go?
Rendering engine: Ogre
Object modeling tool: Wings3D, Milkshape3D, other, custom
Drawing/painting tool: The Gimp, custom
World design tool: custom
Level design tool: custom
Physics engine: custom
Ogre add-ons: CEGUI
AI Libraries: custom
Networking libraries: enet, custom
Scripting tools: java on server, lua on client
Any other tools: xemacs, gcc, jdk, mysql, openal
Comments: where did all the other mmog coders go?
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- Gnome
- Posts: 351
- Joined: Wed Oct 13, 2004 8:22 am
Application type (FPS, Space Sim, etc.): MMORPG
Rendering engine: Ogre 1.0.1 (or HEAD, always latest code)
Object modeling tool (Milkshape, Blender, Maya, etc.): Blender
Drawing/painting tool (Photoshop, Gimp, etc.): Pixia
World design tool (Terragen, Ogre ALE, etc.): Blender + Python scripting
Level design tool (QuArK, GtkRadiant, etc.): Blender + Python scripting
Physics engine (ODE, etc.): ODE
Ogre add-ons (dot-scene, OgreODE, etc.): OgreOde. Potentially DotScene
AI Libraries: None yet. Probably custom Lua scripts, potential enemies do not require significant intelligence.
Networking libraries: HawkNL
Scripting tools (LUA, Python, etc.): Lua (LuaPlus)
Any other tools: Blender Exporter, XMLConverter, Python, Code::Blocks + MinGW (GCC) 3.4, PTrack + 2 DV cameras, iced tea; lots of it.
Comments: My approach is to keep it simple. An emphasis on modelling and animating vs texturing (since I believe texturing is moderately more difficult), this is why my game is going to be cel shaded.
Rendering engine: Ogre 1.0.1 (or HEAD, always latest code)
Object modeling tool (Milkshape, Blender, Maya, etc.): Blender
Drawing/painting tool (Photoshop, Gimp, etc.): Pixia
World design tool (Terragen, Ogre ALE, etc.): Blender + Python scripting
Level design tool (QuArK, GtkRadiant, etc.): Blender + Python scripting
Physics engine (ODE, etc.): ODE
Ogre add-ons (dot-scene, OgreODE, etc.): OgreOde. Potentially DotScene
AI Libraries: None yet. Probably custom Lua scripts, potential enemies do not require significant intelligence.
Networking libraries: HawkNL
Scripting tools (LUA, Python, etc.): Lua (LuaPlus)
Any other tools: Blender Exporter, XMLConverter, Python, Code::Blocks + MinGW (GCC) 3.4, PTrack + 2 DV cameras, iced tea; lots of it.
Comments: My approach is to keep it simple. An emphasis on modelling and animating vs texturing (since I believe texturing is moderately more difficult), this is why my game is going to be cel shaded.