Ogre1.9 + MyGUI3.2 SDKs for iOS: AVAILABLE

Discussion of issues specific to mobile platforms such as iOS, Android, Symbian and Meego.
simedj
Goblin
Posts: 262
Joined: Fri Nov 18, 2011 6:50 pm
x 3

Ogre1.9 + MyGUI3.2 SDKs for iOS: AVAILABLE

Post by simedj »

I have MyGUI & Ogre SDKs I built from sources for my iOS projects, available online if anyone finds them helpful:

https://drive.google.com/folderview?id= ... sp=sharing

You want the two files with ogre-1.9 in the name (the others are built against ogre 1.8 and slightly older MyGUI)... they are built against Ogre and MyGUI source code from last week so are up to date; also I built dependencies from source. Contains release and debug versions, total about 400Mb zip file, about 1Gb on disk (but you could delete debug libs and save 75% of that).

The main reason you might find these useful if you work on iOS:
  • Built with RTSS enabled so you can use fixed-function materials
  • Includes HLSL2GLSL so you can use Cg shaders if you want to
  • Includes fix to MyGUI to work on GLES2 renderer.
All works well for me, I hope it can be useful. If you have problems let me know although since I build these for my own use I can't guarantee to fix anything. No credit is required but it would be nice to hear if anyone is using them!
Looking to find experienced Ogre & shader developers/artists. PM me with a contact email address if interested.
oiram
Halfling
Posts: 87
Joined: Sun Dec 13, 2009 5:06 am
x 6

Re: Ogre1.9 + MyGUI3.2 SDKs for iOS: AVAILABLE

Post by oiram »

Great work!!! :D
RigoCL
Greenskin
Posts: 114
Joined: Mon Oct 14, 2013 1:41 am
Location: Chile
x 3

Re: Ogre1.9 + MyGUI3.2 SDKs for iOS: AVAILABLE

Post by RigoCL »

Awesome work! was it too hard?

I hope a skilled mate would do the same for us the Android lovers... sooner than later.... :D
oiram
Halfling
Posts: 87
Joined: Sun Dec 13, 2009 5:06 am
x 6

Re: Ogre1.9 + MyGUI3.2 SDKs for iOS: AVAILABLE

Post by oiram »

wonderful!