Well I guess anybody would be 'hurt' as you say for all their hard work to go unappreciated, but in real life sometimes the details are important tooc6burns wrote:This thread definitely made me chuckle!
I gave Unity an honest shot, and I think it's quite well done for what it is. For myself, I just couldn't be beholden to license fees per platform and I certainly couldn't afford a source license for unity/cryengine/unigine/anythingyoucouldname ... not to mention Ogre stands up decently to those. I strongly identify with the programmers who chose Ogre in order to work with C++ and I've taught many a non-coder how to appreciate Lua
It must hurt Ogitor contributors deep in the heart to hear people say Ogre lacks a decent scene editor. I was blown away by the quality of Ogitor when first checking out Ogre as an option for my own projects.
![Wink ;)](./images/smilies/icon_wink.gif)
I've tried Ogitor, and sure while its still not version 1 by a longshot , its a huge offering for Ogre3d without question, but a few things before we get all teary eyed about a 'lacking ogre editor'
![Wink ;)](./images/smilies/icon_wink.gif)
Ogitor lacks documentation, which for the elite and powerful not already stars in using ogre3d , that could make this very rough, and the tutorials noted on the 'wiki' have still after all this time, not been created. Judge for yourself if that matters, but it's fact. Maybe they just don't have time, don't think they are needed or think other editors are more worthy so why bother, I just don't have that answer.
The binary that's up there still doesn't run ( as it is). Judge for yourself if that should matter.
That doesn't change the fact its a very capable editor making ogre3d hardly without one, but its hard to use unless you know a lot about it or are a solid c++ programmer using ogre effectively. Again, judge for yourself whether or not that effectively gives us a on blance '0' score for a 'ogre editor' . It's awesome, but how do you use it ?
![Wink ;)](./images/smilies/icon_wink.gif)
That's my take anyway, feel free to attack me if you disagree , but before you do realize its just how I feel about it, and its not personal. Really it's not. Maybe I didn't try hard enough the last time I used it and was lost, so maybe tomorrow will bring a few new ideas.
Cheers
nl