double sided illumination
Posted: Fri Feb 11, 2005 5:31 pm
hi,
strange titel eh?
i've got a spot light and a mesh with some different ordered normals (counter, anticounterclock)and no possibility to reverse that effect because the mesh is too complicated and too large.
thats no problem normally because i just use culling none but in conjuction with a spot light it becomes a quite nasty problem. some triangles are black some are illuminated as expected.
can i tell my material to illuminate both sides of the mesh? is that what binormals stands for? am i a complete idiot?
thanks once again
strange titel eh?
i've got a spot light and a mesh with some different ordered normals (counter, anticounterclock)and no possibility to reverse that effect because the mesh is too complicated and too large.
thats no problem normally because i just use culling none but in conjuction with a spot light it becomes a quite nasty problem. some triangles are black some are illuminated as expected.
can i tell my material to illuminate both sides of the mesh? is that what binormals stands for? am i a complete idiot?
thanks once again