
The application is a simple vector-based normal map editor, where you can use geometric shapes as normal map features. Each shape is fully editable object, you can change it's parameters and render a final texture at the end.
It was meant to work like e.g. CorelDraw - where you edit normal map shapes and then export the final image.
More description and downloadable file can be found at http://www.kolenda.me/bumper.
As I wrote on the web page this project was made as a research one, some way to test my ideas on this topic. There was a lot of trials and errors and much of the code was trashed or rewritten for many times. What is left, is some selection of ideas that worked together in a sensible way.
I also had a hard time compiling Ogre, Qt and QtOgre together. I needed to develop it on Windows but I wanted to avoid VS. I don't remember details but I tried few versions of gcc and Qt and now I don't remember which ones I used

In a zip file there are few example scenes that you can use at the beginning.
I'm interested in any comments, even the critic ones
