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Blender subsurfaces

Posted: Sun Feb 13, 2005 12:37 pm
by Adan
Hi,

I checked the forum and I didn't found anything interesting about subsurfaces so I try to ask you the question directly.

When I model a mesh under Blender using subsurfaces, and then export it using the python script, and then load the .mesh under an Ogre program (for example, just modifying one line in an Ogre sample), the subsurfaces aren't here anymore. Which means my model is ugly whereas it was pretty under blender (well, at least, a bit less ugly).

Do I have something to tune under blender? Or in the use of the scripts (blender->xml or xml->mesh)? Or is it a problem with my configuration of Ogre?

Thank you for your help.

Posted: Sun Feb 13, 2005 12:43 pm
by bal
Convert your subsurfed mesh to a real mesh with ALT+C (in object mode). Your polygon count will increase though you'll have a nicely smoothed mesh.

Re: Blender subsurfaces

Posted: Sun Feb 13, 2005 2:07 pm
by reimpell
Adan wrote:I checked the forum and I didn't found anything interesting about subsurfaces so I try to ask you the question directly.
How do I create flashing directories and popup websites? ;)

Posted: Sun Feb 13, 2005 2:54 pm
by Adan
Well, in fact I finally found the answer on my own. It seems that trying to find an answer at 4am isn't a good idea. A good nap and all the things are clear again! :D

Thank you very much again. :)