Import/export/reverse engineer edition!



Test scenes for my much neglected Ogre Sketchup exporter. Getting the texturing right on the bridge in the third pic (wrong in the pic) took a LONG time, since Sketchup doesn't like exposing that kind of thing in a sensible way.

The green thing is a creature I made in the game Spore, grabbed using 3D Ripper DX, then exported from Max to Ogre.






Loading models from the awesome space simulator Orbiter.


A test exporter I wrote for Archicad. It worked ok, but I only had a trial 30 day version of Archicad so I didn't bother putting any more effort into it.

A model from an artist on the (sadly cancelled) game Project Offset. I found it on the game's forum. A simple Max export, but I wrote the shader it's using.

Reverse engineering the Fear 2 model format. That's Alma behind the strategically placed first aid kit. I got simple objects working ok, but character models were troublesome (couldn't get her head or hands working right, they had a different format to the rest of the body or something).

A custom STL model loader I wrote to show the Pandora (model file from the Pandora team, but they changed their mind and asked everyone to not spread the file, in case others tried to clone the case). STL has no normals, the smooth look and lighting is due to this having an insane triangle count.

Loading a Companion Cube from Portal 2 data files.

A turret loaded from Portal 2 data files, with a custom shader I wrote (showing the diffuse, specular, hemisphere and final result).

Another shot of my HL2 map loader test.

I can't remember what this is. I think it was an attempt at loading Valve binary models directly, instead of using the SMD files like the previous pics. But it could be anything. My memory sucks at times.

Ponies originally Garry's Mod models, converted by someone to Blender, then exported into ogre by me. (Part of a joke about changing the Ogre sample media theme)

Trying to get the character from the Blender movie Sintel to load. I really need some shaders to make her not look like a zombie. The skeleton really didn't like the Ogre exporters, so she's not rigged. Or I just suck at Blender, no idea what I was doing.

Loading part of Amnesia: A Machine For Pigs using OgreAssimp (the game used Collada models).

Loading the custom format scene file from the Oculus Rift Tuscany demo into Ogre.