Mage Online Ogre3D based MMOG
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- Kobold
- Posts: 38
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Mage Online Ogre3D based MMOG
Hi All,
I though it's time to demo the game I have been working on for the last 4 years.
First of all, huge thanks for the Ogre Team for their awesome 3D engine, and thanks goes to Xavyiy for his SkyX addon.
This is a fantasy themed game, where adventurers must spend time crafting, gathering, trading and exploring in order to advance their skills to be able to claim and rule areas.
Keep in mind, this game is still in development, and 2d/3d graphics are made by the programmers
It is also non-profit, free to play (no online shops), and will stay like that.
Our official website is at: http://mage-online.com
You all are welcome to give it a try, and give us feedback!
- Frank
Finally some pictures. If you are interested, you can find more pictures at: http://www.indiedb.com/games/mage-online
I though it's time to demo the game I have been working on for the last 4 years.
First of all, huge thanks for the Ogre Team for their awesome 3D engine, and thanks goes to Xavyiy for his SkyX addon.
This is a fantasy themed game, where adventurers must spend time crafting, gathering, trading and exploring in order to advance their skills to be able to claim and rule areas.
Keep in mind, this game is still in development, and 2d/3d graphics are made by the programmers
It is also non-profit, free to play (no online shops), and will stay like that.
Our official website is at: http://mage-online.com
You all are welcome to give it a try, and give us feedback!
- Frank
Finally some pictures. If you are interested, you can find more pictures at: http://www.indiedb.com/games/mage-online
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Last edited by assalier on Tue Jan 14, 2014 5:07 pm, edited 1 time in total.
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- Halfling
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Re: Mage Online Ogre3D based MMOG
Good job, looks like a solid project with a lot of time spent on.
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- Old One
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Re: Mage Online Ogre3D based MMOG
Well done, will take a look (installing right now)
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- Old One
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Re: Mage Online Ogre3D based MMOG
Well... was killed by an army of spider following me
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- Kobold
- Posts: 38
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Re: Mage Online Ogre3D based MMOG
Thanks for testing! I was told the first 5 levels are really tough When i'm around i will buff you up a little.
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- Old One
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Re: Mage Online Ogre3D based MMOG
The real difficulty was certainly a bug: I couldn't attack. I had the attack icon visible, a spider selected and clicked on attack but nothing happen.
By the way, it's not a good idea to put armeis of monsters just next to the spawn point of new players. I would recommand moving monsters far, so that it don't look strange that I'm followed by tons ofmonsters but the city guards do nothing to help me (well, that was hilarious at least).
By the way, it's not a good idea to put armeis of monsters just next to the spawn point of new players. I would recommand moving monsters far, so that it don't look strange that I'm followed by tons ofmonsters but the city guards do nothing to help me (well, that was hilarious at least).
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- Kobold
- Posts: 38
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Re: Mage Online Ogre3D based MMOG
Thanks for the feedback, i have adjusted the early adventuring levels.
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- Gnoll
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Re: Mage Online Ogre3D based MMOG
great work
i'm a noob until proven otherwise
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
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- Halfling
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Re: Mage Online Ogre3D based MMOG
very nice, graphics are impressive for a programmer...
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- Kobold
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Re: Mage Online Ogre3D based MMOG
Hey thanks for the nice graphics words!
I'm really proud that i didn't give up on modelling
Basically it took me a whole year to learn blender animations/rigging - not to mention making the tools to slice up the models, so the players can dress up
As for the human models i learned lot from the Makehuman project. The 2d texture for the human models are borrowed from Makehuman examples.
The only upsetting part with Blender is that it's very easy to crash it
I'm really proud that i didn't give up on modelling
Basically it took me a whole year to learn blender animations/rigging - not to mention making the tools to slice up the models, so the players can dress up
As for the human models i learned lot from the Makehuman project. The 2d texture for the human models are borrowed from Makehuman examples.
The only upsetting part with Blender is that it's very easy to crash it
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- Ogre Magi
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Re: Mage Online Ogre3D based MMOG
Had a quick go last night a couple of observations
* You need cool down times on the action bar. (You have no idea if the buttons are working or not)
* Need to improved player movement to make it more natural.
* Q & E are usually strafe not A & D. Suppose this might vary depending on keyboard type I am using qwerty.
It is looking quite functionally complete just needs some polish I am very impressed
I did see someone else online as well Fairlight who is in the screenshot above
* You need cool down times on the action bar. (You have no idea if the buttons are working or not)
* Need to improved player movement to make it more natural.
* Q & E are usually strafe not A & D. Suppose this might vary depending on keyboard type I am using qwerty.
It is looking quite functionally complete just needs some polish I am very impressed
I did see someone else online as well Fairlight who is in the screenshot above
There are 10 types of people in the world: Those who understand binary, and those who don't...
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- Kobold
- Posts: 38
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Re: Mage Online Ogre3D based MMOG
Thanks Zonder!
You are absolutely right, I will fix WSADQE controls!
Wish i had more talent at animating. In theory the animation handler is capable to play strafe/turn animations, but first, i would need someone to make the anims first.
There are cool down timers for actions/spells. There is activation timer, which is followed by the cooldown. I guess i could add numbers to the icons. It should be easy, i will test this.
Yes, there are ~1200 items (all can be crafted) for the first 35-40 levels. We are adding new spells/items/recipes on the daily basis.
We only have around 40 active players, it's not a huge crowd
You are absolutely right, I will fix WSADQE controls!
Wish i had more talent at animating. In theory the animation handler is capable to play strafe/turn animations, but first, i would need someone to make the anims first.
There are cool down timers for actions/spells. There is activation timer, which is followed by the cooldown. I guess i could add numbers to the icons. It should be easy, i will test this.
Yes, there are ~1200 items (all can be crafted) for the first 35-40 levels. We are adding new spells/items/recipes on the daily basis.
We only have around 40 active players, it's not a huge crowd
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- Old One
- Posts: 2565
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Re: Mage Online Ogre3D based MMOG
Wish i had more talent at animating. In theory the animation handler is capable to play strafe/turn animations, but first, i would need someone to make the anims first.
Just make the character walk normally while straffing, no need to have special anims immediately, you can add them later.
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- Kobold
- Posts: 38
- Joined: Fri Aug 28, 2009 7:02 pm
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Re: Mage Online Ogre3D based MMOG
Thanks, the player controller is fixed now.
Indeed i got so much used to how it was before, I didn't realize it might be annoying for others
Indeed i got so much used to how it was before, I didn't realize it might be annoying for others