When you move your Visual Studio projects to cross-platform
Posted: Mon Jan 27, 2014 10:38 pm
Hello, i'm quite new at build systems and IDE interoperability, the thing is it, i hope i post in the correct place.
I was developing my game engine in OGRE first in Visual Studio 2012, but we was hoping to develop an Linux version on it (uses no Windows-specific code, completely free Win32API and CLI), but we have a lot of troubles when was porting to Qt Creator IDE's via CMake's Project Generator, mostly by "missing headers", due the Visual C++'s Precompiled headers.
I wan't to avoid this, but i like to develop in Visual Studio 2012 by their IntelliSense capabilities (i depend a lot of it), and my team likes use Linux with Qt Creator and Code::Blocks, and we can have any solution of this?, correctly with CMake? also when dealing with third-party libraries as Qt, Hydrax, SkyX, and other libraries, thanks very much.
I was developing my game engine in OGRE first in Visual Studio 2012, but we was hoping to develop an Linux version on it (uses no Windows-specific code, completely free Win32API and CLI), but we have a lot of troubles when was porting to Qt Creator IDE's via CMake's Project Generator, mostly by "missing headers", due the Visual C++'s Precompiled headers.
I wan't to avoid this, but i like to develop in Visual Studio 2012 by their IntelliSense capabilities (i depend a lot of it), and my team likes use Linux with Qt Creator and Code::Blocks, and we can have any solution of this?, correctly with CMake? also when dealing with third-party libraries as Qt, Hydrax, SkyX, and other libraries, thanks very much.