*edited title, and cleaned up description.
I'm currently in early stages of my game. I don't work on it as much as I would like, but I'm getting close to having the terrain element finished finally and thought I'd show it off and get some comments on it. I posted it in the screenshot thread, but I think I'll make its own thread for it now to see what people think and hopefully keep me motivated to keep pressing forward.
[youtube]tpGOcKSV1xA[/youtube]
The game is a tactics RPG similar to shining force and final fantasy tactics. The game is split into two phases.
Phase 1. create tile engine and create a simple game that uses the tile engine. This will be a small barrel pushing game called Edens Harbor. Most features in Edens Harbor will be directly used in the tactics game making it a logical step giving me a completed game earlier in development.
Phase 2. build from Edens Harbor and create Tactical RPG. Tentative title is Weathered Souls, but perhaps I will have to call it Shining Emblem Tactics or something to play off a few names;) I kid of course. The game will have a heavy focus on strategy and exploration. There will be a world map to explore instead of dots like final fantasy tactics. Any elements that are only filler will be removed though. Levels I consider a strategy breaking element and will be capped at 5. Armor will play a role with pluses and negatives as will all other weapons. Don't expect to see any +5000 weapons. Characters from the beginning of the game will be less skilled, but a guy with a crossbow is still going to hurt just as much whether you are at the beginning or end of the game.
Well, I'm in development of phase 1. I tried a couple different methods here and there and have had to rewrite things a couple times to make them more flexible as I've found that I needed. I still need to improve textures, and normals, and I think there is an ogre bug in there that I need to track down, though I'm using somewhat of an old version of ogre 1.7.4 I think. something causing the lighting to be ignored on my submesh that has 3 uv sets. Right now however i'm busy rewriting the level format so everything is broken:( hopefully I'll have that fixed soon and start some more real progress. There is a lot to do though.
Weathered Souls(early development - 3d Tiled Terrain)
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- Goblin
- Posts: 213
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- Troll
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Re: Weathered Souls(early development - 3d Tiled Terrain)
Doesn't look bad at all. Good luck with your project.
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- Gnoll
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Re: Weathered Souls(early development - 3d Tiled Terrain)
seems very nice
good luck for this game
good luck for this game
i'm a noob until proven otherwise
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
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- Goblin
- Posts: 213
- Joined: Mon Jan 26, 2009 11:51 pm
- x 15
Re: Weathered Souls(early development - 3d Tiled Terrain)
thanks guys(sorry for late reply) I just finished up another project so hopefully I can start devoting some more time to this soon.