Ogre Tool Survey: Results

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
Baldrake
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Ogre Tool Survey: Results

Post by Baldrake »

Thanks to those who participated in the tool survey. I found the results highly interesting.

As promised, I compiled the results. They can be seen in the Wiki.

There's a lot of information there. It would be great if people could take a look and add/revise what I've written. In particular, in a number of places I've listed basic information about the tool, but am missing qualitative information on how good the tool actually is, and practical information on how to use the tool with Ogre (e.g., what exporters/converters are needed, or whether one has to roll ones own.) So dig in!
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bana
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Post by bana »

Awesome, Excellent work!

I added a little about .scene (under world building). Other than that I didn't see much that I could help with.
A proud member of the OpenFrag Coding Team.
http://coolhands.blogspot.com/
Baldrake
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Post by Baldrake »

Thanks, Bana! Kept me busy for a bit.

Oh and it's time to update your sig to the new wiki location. ;)
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CombatWombat
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Post by CombatWombat »

Ah good stuff, Baldrake!

Just a caveat (that probably doesn't belong in the wiki) - the NovodeX entry says that it supports Windows, OSX and various unicies - alas they only provide non-commercial releases for Windows at the present time. I've talked to their developer support person before, and all they'll say is "we support Windows and consoles", but obviously they have more than that if Epic are using it for the unreal engine.
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SpannerMan
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Post by SpannerMan »

Very useful info Baldrake.

I havent registered on (and dont know how to use) the wiki yet, but I have an addition for you in the Terrain Generation Section. Its a commercial app called Leveller.
Baldrake
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Post by Baldrake »

Thanks Combat and Spanner! I modified the wiki for both of those points.
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IoN_PuLse
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Post by IoN_PuLse »

I skimmed through and didn't see TortoiseSVN or SVN repositories mentioned, I'd suggest adding those. (I should have put them in my survey response originally)
CodeMeister
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Post by CodeMeister »

Under "Free/Cheap" modeling tools you may wish to add Wings3D, http://www.wings3d.com (I missed participating in your survey)

Nice compilation of resources!
"Experience: what you get when you didn't get what you really wanted."
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haffax
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x 7

Post by haffax »

Add it yourself. This is what a wiki is for. :)
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djedj
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Post by djedj »

I don't know why but I cannot edit the wiki, even if I use some "wiki compliant" username...
nevermind....
I add some tools to terrain generation,
L3DT:
http://users.tpg.com.au/blakest2/l3dt/
This procedural tool allow the generation of trully HUGE maps, it paint them, generate normal maps, lightmaps....

Mad Bull' heightmap editor
http://www.planetbattlefield.com/bf1942/tweakin/files/
http://www.fileplanet.com/dl.aspx?/plan ... or_1.2.msi
this tool allow you to "sculpt" your terrain in 3d, output raw files

Multiscape
http://forum.thegamecreators.com/?m=for ... =31257&b=5

CLE (allow you to sculpt and paint your terrain)
http://s87776868.onlinehome.us/stuff/CLE.zip

FLE (same thing)
http://www.hoverhavok.mmocrafter.com/fle_compiled.zip
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bana
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Post by bana »

djedj: Cool links, these should come in handy.

Baldrake: Thanks for the headsup on the wiki link in my sig (I completely forgot about it).
A proud member of the OpenFrag Coding Team.
http://coolhands.blogspot.com/