Thanks to those who participated in the tool survey. I found the results highly interesting.
As promised, I compiled the results. They can be seen in the Wiki.
There's a lot of information there. It would be great if people could take a look and add/revise what I've written. In particular, in a number of places I've listed basic information about the tool, but am missing qualitative information on how good the tool actually is, and practical information on how to use the tool with Ogre (e.g., what exporters/converters are needed, or whether one has to roll ones own.) So dig in!
Ogre Tool Survey: Results
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- Halfling
- Posts: 63
- Joined: Tue Apr 13, 2004 1:09 am
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- Greenskin
- Posts: 138
- Joined: Fri Feb 04, 2005 11:05 pm
- Location: Melbourne, Aus
Ah good stuff, Baldrake!
Just a caveat (that probably doesn't belong in the wiki) - the NovodeX entry says that it supports Windows, OSX and various unicies - alas they only provide non-commercial releases for Windows at the present time. I've talked to their developer support person before, and all they'll say is "we support Windows and consoles", but obviously they have more than that if Epic are using it for the unreal engine.
Just a caveat (that probably doesn't belong in the wiki) - the NovodeX entry says that it supports Windows, OSX and various unicies - alas they only provide non-commercial releases for Windows at the present time. I've talked to their developer support person before, and all they'll say is "we support Windows and consoles", but obviously they have more than that if Epic are using it for the unreal engine.
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- Halfling
- Posts: 63
- Joined: Tue Apr 13, 2004 1:09 am
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- Goblin
- Posts: 220
- Joined: Mon May 31, 2004 5:54 am
- Location: Canada
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- Gnoblar
- Posts: 16
- Joined: Wed Jan 15, 2003 4:58 am
- Location: Idaho, USA
Under "Free/Cheap" modeling tools you may wish to add Wings3D, http://www.wings3d.com (I missed participating in your survey)
Nice compilation of resources!
Nice compilation of resources!
"Experience: what you get when you didn't get what you really wanted."
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- Gnoblar
- Posts: 16
- Joined: Wed Feb 16, 2005 11:47 pm
I don't know why but I cannot edit the wiki, even if I use some "wiki compliant" username...
nevermind....
I add some tools to terrain generation,
L3DT:
http://users.tpg.com.au/blakest2/l3dt/
This procedural tool allow the generation of trully HUGE maps, it paint them, generate normal maps, lightmaps....
Mad Bull' heightmap editor
http://www.planetbattlefield.com/bf1942/tweakin/files/
http://www.fileplanet.com/dl.aspx?/plan ... or_1.2.msi
this tool allow you to "sculpt" your terrain in 3d, output raw files
Multiscape
http://forum.thegamecreators.com/?m=for ... =31257&b=5
CLE (allow you to sculpt and paint your terrain)
http://s87776868.onlinehome.us/stuff/CLE.zip
FLE (same thing)
http://www.hoverhavok.mmocrafter.com/fle_compiled.zip
nevermind....
I add some tools to terrain generation,
L3DT:
http://users.tpg.com.au/blakest2/l3dt/
This procedural tool allow the generation of trully HUGE maps, it paint them, generate normal maps, lightmaps....
Mad Bull' heightmap editor
http://www.planetbattlefield.com/bf1942/tweakin/files/
http://www.fileplanet.com/dl.aspx?/plan ... or_1.2.msi
this tool allow you to "sculpt" your terrain in 3d, output raw files
Multiscape
http://forum.thegamecreators.com/?m=for ... =31257&b=5
CLE (allow you to sculpt and paint your terrain)
http://s87776868.onlinehome.us/stuff/CLE.zip
FLE (same thing)
http://www.hoverhavok.mmocrafter.com/fle_compiled.zip