I just rebuilt my app with XCode5 and iOS7 SDK 7 for the first time. When I run on the iOS6.1 simulator, it runs as normal, but when I run on the iOS7 simulator it breaks on an assertion (and if I skip, it just shows a blank screen):
GLES2RenderSystem::_createRenderWindow "", 768x1024 windowed miscParams: FSAA=0 Full Screen=No title=Simulated Medicine Internal Testbed
The iOS Simulator libSystem was initialized out of order. This is most often caused by running host executables or inserting host dylibs. In the future, this will cause an abort.
Assertion failed: (bundle != NULL), function open_libgl, file /usr/local/ogre/ogre1.8/src/RenderSystems/GLES2/src/gles2w.cpp, line 84.
I simply opened my XCodeProject in XCode5 and did a clean build (I previously used XCode 4.6 and iOS SDK 6.1).
Is it simply a problem that I have to rebuild all the dependency libs (Ogre, MyGUI, etc etc) for iOS7 SDK - I'd hoped they would be compatible? Seems odd it would still run in the 6.1 simulator....
Last edited by simedj on Wed Mar 05, 2014 9:37 pm, edited 1 time in total.
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So gles2w.h SHOULD be included in the SDK structure now? Maybe I re-applied an old fix, I did a clean cmake setup after this so i will check that out and report back.
Looking to find experienced Ogre & shader developers/artists. PM me with a contact email address if interested.