I'd like to use DotSceneOctree to manage my scene, but it is having problems with a mesh that has multiple UV's. It display's fine if I just have Ogre render it directly.
But, if I use ExampleSceneConverter to make a *.bin file, the result are incorrect vertex UV's. The vertex positions seem correct, but the UV's are way off.
Any thoughts?
BTW, I'm using Ogre 1.0.0 RC1 and the latest DotSceneOctree from CVS.
DotSceneOctree: Does ExampleSceneConverter handle multi UV?
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magnumpc
- Gnoblar
- Posts: 9
- Joined: Thu Apr 15, 2004 3:59 pm