DotSceneOctree: Does ExampleSceneConverter handle multi UV?

Problems building or running the engine, queries about how to use features etc.
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magnumpc
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Joined: Thu Apr 15, 2004 3:59 pm

DotSceneOctree: Does ExampleSceneConverter handle multi UV?

Post by magnumpc »

I'd like to use DotSceneOctree to manage my scene, but it is having problems with a mesh that has multiple UV's. It display's fine if I just have Ogre render it directly.

But, if I use ExampleSceneConverter to make a *.bin file, the result are incorrect vertex UV's. The vertex positions seem correct, but the UV's are way off.

Any thoughts?

BTW, I'm using Ogre 1.0.0 RC1 and the latest DotSceneOctree from CVS.
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