Hello All,
I was testing CEGUI standard demo's based upon Ogre technology.
I found one bug during that
Steps to reproduce
a) Execute standard demo - 7 ( available at CE's site)
b) Remove focus from applciation
c) wait for some time ( 5-10) min
d) regain focus to the applciation
Application will crash with following error.
An Exception have occured
-----------------------------------
Details:
-----------------------------------
Error #: -2005532222
Function: D3DRenderSystem::_beginFrame
Description: Error beginning frame..
File: C:\Ogre\ogrenew\RenderSystems\Direct3D7\src\OgreD3D7Rend erSystem.cpp
Line: 1385
Stack unwinding: D3DRenderSystem::_beginFrame(..) <- <<beginning of stack>>
can any body please tell me the cause of bug
rgds,
Ritz
Error beginning frame..
- sinbad
- OGRE Retired Team Member

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ritz
- Gnoblar
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begining frame
Hello,
I am using Ogre 0.0.0.15 and DirectX 9.0.
rgds,
Ritz
I am using Ogre 0.0.0.15 and DirectX 9.0.
rgds,
Ritz
- monster
- OGRE Community Helper

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Blimey, that's an old version of Ogre!I am using Ogre 0.0.0.15 and DirectX 9.0.
Or do you mean 0.15.0?
If so, update to 1.0.0RC1 to get sinbad's changes, which might help to some degree.
[edit]Oh, and I've just noticed that you're using the D3D7 render system, does the same thing happen on D3D9?[/edit]
-
ritz
- Gnoblar
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Error beginning frame..
sorry my mistake 0 it is ogre-win32-v0-15-0.
I have tries D3D9 render system also.
Same issues still persists.
I have tries D3D9 render system also.
Same issues still persists.
- sinbad
- OGRE Retired Team Member

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.. and it won't get fixed unless you update to Azathoth. Device restores are included in D3D9 but I still have a bizarre issue that transparency calls get silently ignored by D3D9 after the restore. No idea why, no errors anywhere even in full debug runtime mode. Bloody D3D and it's bloody stupid lost devices. (/me hugs GL)