Physically-based Shading System?
Posted: Mon Mar 24, 2014 12:51 am
Currently many professional game engines (in-house as well commercial ones) is moving for the Physically-based shading way instead of traditional. Ogre doesn't have it yet, and will be very useful for great good-looking games.
I don't know if this may means changes in the Ogre material and compositor system, i hope i don't so.
Thanks.
I don't know if this may means changes in the Ogre material and compositor system, i hope i don't so.
Thanks.