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static geometry and mesh LOD

Posted: Fri Mar 28, 2014 9:03 pm
by SuperNess
Hi all,

from what I understand the idea of static geometry is that all the transformations are pre-calculated on init and the entities are rendered in batches based on common materials.
in my project most of the level is static geometry. recently I added mesh based LOD and here's the weird part - I think I got less FPS with the LOD optimization :?

is there a chance that maybe LOD optimization somehow break the batches and make it less efficient, or that mesh LOD somehow collide with static geometry optimization?



PS. by LOD optimization I mean of the mesh only, the materials are the same so there should not be any extra materials swapping, which I know is costy.

thanks! :)