DANIEL GAMES just put our first puzzle game on the iTunes App Store called "PZL".
Using Ogre3d for the graphics and Gorilla for the GUI, it's an example of something you could make.
Here's a link to the store page where you can download it:
https://itunes.apple.com/us/app/pzl/id812626888
In PZL you control a glowing blue orb that starts at the base of the puzzle tower. Each level of the tower can be rotated so you can move the blue orb up till you reach the end of the level - and eventually the top of the tower. Along the way you'll discover tunnels through the puzzle, prizes, and monsters to evade, oh my!
I wrote a whole blog post about the technology used and posted some code that I hope is helpful for anyone making an iOS game that wants to know how you can implement audio, keyboard input, networking, score keeping (via Scoreoid), and ads.
Here's the link to the blog post if you want the gory details:
http://petrocket.blogspot.com/2014/04/3 ... eased.html
Hope you like it!
P.S. If you do like the game please leave a review on the app store. Thanks!
Ogre3D Based Puzzle Game "PZL"
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- Gremlin
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- OGRE Retired Team Member
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Re: Ogre3D Based Puzzle Game "PZL"
No doubt a pretty good idea and clear graphics.
Any plans to go for Android? I'd certainly like to play that.
Any plans to go for Android? I'd certainly like to play that.
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- Old One
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Re: Ogre3D Based Puzzle Game "PZL"
Same here, looks cool but can't play without an Android or Windows version.
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- Gremlin
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Re: Ogre3D Based Puzzle Game "PZL"
I would like to do an Android version but never figured out how the Ogre demos for Android added c++ code to the projects. Also it looks like you have to do the compiling through the command line, no Android Studio?TheSHEEEP wrote:No doubt a pretty good idea and clear graphics.
Any plans to go for Android? I'd certainly like to play that.
Maybe something like this? http://kvurd.github.io/blog/compiling-a ... id-studio/
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- Old One
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Re: Ogre3D Based Puzzle Game "PZL"
Yeah apparently Android Studio don't work yet with native code. You can do it with the usual Native SDK + Android SDK instead of Android Studio. I never did it though but several teams did make games on Android with Ogre for years now (search for Automn Dynasty for example).