Using Ogre3d for the graphics and Gorilla for the GUI, it's an example of something you could make.
Here's a link to the store page where you can download it:
https://itunes.apple.com/us/app/pzl/id812626888




In PZL you control a glowing blue orb that starts at the base of the puzzle tower. Each level of the tower can be rotated so you can move the blue orb up till you reach the end of the level - and eventually the top of the tower. Along the way you'll discover tunnels through the puzzle, prizes, and monsters to evade, oh my!
I wrote a whole blog post about the technology used and posted some code that I hope is helpful for anyone making an iOS game that wants to know how you can implement audio, keyboard input, networking, score keeping (via Scoreoid), and ads.
Here's the link to the blog post if you want the gory details:
http://petrocket.blogspot.com/2014/04/3 ... eased.html
Hope you like it!

P.S. If you do like the game please leave a review on the app store. Thanks!