Ogre3D Based Puzzle Game "PZL"

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petrocket
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Ogre3D Based Puzzle Game "PZL"

Post by petrocket »

DANIEL GAMES just put our first puzzle game on the iTunes App Store called "PZL".

Using Ogre3d for the graphics and Gorilla for the GUI, it's an example of something you could make.

Here's a link to the store page where you can download it:
https://itunes.apple.com/us/app/pzl/id812626888

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In PZL you control a glowing blue orb that starts at the base of the puzzle tower. Each level of the tower can be rotated so you can move the blue orb up till you reach the end of the level - and eventually the top of the tower. Along the way you'll discover tunnels through the puzzle, prizes, and monsters to evade, oh my!

I wrote a whole blog post about the technology used and posted some code that I hope is helpful for anyone making an iOS game that wants to know how you can implement audio, keyboard input, networking, score keeping (via Scoreoid), and ads.

Here's the link to the blog post if you want the gory details:
http://petrocket.blogspot.com/2014/04/3 ... eased.html

Hope you like it! :D

P.S. If you do like the game please leave a review on the app store. Thanks!
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Re: Ogre3D Based Puzzle Game "PZL"

Post by TheSHEEEP »

No doubt a pretty good idea and clear graphics.

Any plans to go for Android? I'd certainly like to play that.
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Klaim
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Re: Ogre3D Based Puzzle Game "PZL"

Post by Klaim »

Same here, looks cool but can't play without an Android or Windows version.
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Re: Ogre3D Based Puzzle Game "PZL"

Post by petrocket »

TheSHEEEP wrote:No doubt a pretty good idea and clear graphics.

Any plans to go for Android? I'd certainly like to play that.
I would like to do an Android version but never figured out how the Ogre demos for Android added c++ code to the projects. Also it looks like you have to do the compiling through the command line, no Android Studio?

Maybe something like this? http://kvurd.github.io/blog/compiling-a ... id-studio/
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Klaim
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Re: Ogre3D Based Puzzle Game "PZL"

Post by Klaim »

Yeah apparently Android Studio don't work yet with native code. You can do it with the usual Native SDK + Android SDK instead of Android Studio. I never did it though but several teams did make games on Android with Ogre for years now (search for Automn Dynasty for example).