Indie Game (PC) Imagindar
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rpgplayerrobin
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Re: Indie Game (PC) Spellheart
My project: https://imagindar.com/
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sercero
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Re: Indie Game (PC) Spellheart
Love the effect of the tooltip window in the options menu.
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rpgplayerrobin
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Re: Indie Game (PC) Spellheart
I have that effect on all the GUI in the game instead of normal alpha fading.
Of course I also have support for normal alpha for transparent GUI though.
As each screen is one batch (and one material), I just put the screen alpha (which controls this special fade effect) into the materials shader each frame.
My project: https://imagindar.com/
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rpgplayerrobin
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Re: Indie Game (PC) Spellheart
The game has now changed name to Imagindar instead, and here is a new introduction video:
Website and download: https://imagindar.com
Discord: https://discord.gg/DJsg8Qz
My project: https://imagindar.com/
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rpgplayerrobin
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Re: Indie Game (PC) Spellheart
A growing root effect that works for dynamic environments:
My project: https://imagindar.com/
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blitzcoder
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Re: Indie Game (PC) Spellheart
That looks great
New Blitz3D/BlitzBasic/BlitzMax Home - https://blitzbasic.org
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sercero
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Re: Indie Game (PC) Spellheart
Amazing, its really impressive what you have done.
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CbbK
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Re: Indie Game (PC) Spellheart
Nice effect !
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rpgplayerrobin
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Re: Indie Game (PC) Spellheart
Spherical billboards on particles:
My project: https://imagindar.com/
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sercero
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rpgplayerrobin
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Re: Indie Game (PC) Imagindar
The vertical slice of the game has now been completed and is available in the demo on Steam.
The video and screenshots of the game have also been updated to reflect the new version.
Here is the new video:
My project: https://imagindar.com/
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suny2000
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Re: Indie Game (PC) Imagindar
It looks amazing, very polished.
Great work!
S.
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