Indie Game (PC) Spellheart
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- Gnoll
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Re: Indie Game (PC) Spellheart
I made a new up-to-date introduction video:
My project: https://imagindar.com/
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- Bronze Sponsor
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Re: Indie Game (PC) Spellheart
Nice!
Love the effect of the tooltip window in the options menu.
Love the effect of the tooltip window in the options menu.
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- Gnoll
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Re: Indie Game (PC) Spellheart
Thank you!
I have that effect on all the GUI in the game instead of normal alpha fading.
Of course I also have support for normal alpha for transparent GUI though.
As each screen is one batch (and one material), I just put the screen alpha (which controls this special fade effect) into the materials shader each frame.
I have that effect on all the GUI in the game instead of normal alpha fading.
Of course I also have support for normal alpha for transparent GUI though.
As each screen is one batch (and one material), I just put the screen alpha (which controls this special fade effect) into the materials shader each frame.
My project: https://imagindar.com/
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- Gnoll
- Posts: 678
- Joined: Wed Mar 18, 2009 3:03 am
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Re: Indie Game (PC) Spellheart
The game has now changed name to Imagindar instead, and here is a new introduction video:
Website and download: https://imagindar.com
Discord: https://discord.gg/DJsg8Qz
My project: https://imagindar.com/
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- Gnoll
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Re: Indie Game (PC) Spellheart
A growing root effect that works for dynamic environments:
My project: https://imagindar.com/
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- Halfling
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Re: Indie Game (PC) Spellheart
That looks great
New Blitz3D/BlitzBasic/BlitzMax Home - https://blitzcoder.org
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- Bronze Sponsor
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Re: Indie Game (PC) Spellheart
Amazing, its really impressive what you have done.
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- Gnoblar
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Re: Indie Game (PC) Spellheart
Nice effect !
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- Gnoll
- Posts: 678
- Joined: Wed Mar 18, 2009 3:03 am
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Re: Indie Game (PC) Spellheart
Spherical billboards on particles:
My project: https://imagindar.com/
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- Bronze Sponsor
- Posts: 479
- Joined: Sun Jan 18, 2015 4:20 pm
- Location: Buenos Aires, Argentina
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