Indie Game (PC) Spellheart

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rpgplayerrobin
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Re: Indie Game (PC) Spellheart

Post by rpgplayerrobin »

I made a new up-to-date introduction video:

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sercero
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Re: Indie Game (PC) Spellheart

Post by sercero »

Nice!

Love the effect of the tooltip window in the options menu. :o
rpgplayerrobin
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Re: Indie Game (PC) Spellheart

Post by rpgplayerrobin »

Thank you!

I have that effect on all the GUI in the game instead of normal alpha fading.
Of course I also have support for normal alpha for transparent GUI though.
As each screen is one batch (and one material), I just put the screen alpha (which controls this special fade effect) into the materials shader each frame.
rpgplayerrobin
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Re: Indie Game (PC) Spellheart

Post by rpgplayerrobin »

The game has now changed name to Imagindar instead, and here is a new introduction video:

Website and download: https://imagindar.com
Discord: https://discord.gg/DJsg8Qz

rpgplayerrobin
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Re: Indie Game (PC) Spellheart

Post by rpgplayerrobin »

A growing root effect that works for dynamic environments:

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blitzcoder
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Re: Indie Game (PC) Spellheart

Post by blitzcoder »

That looks great 👍

New Blitz3D/BlitzBasic/BlitzMax Home - https://blitzcoder.org
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sercero
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Re: Indie Game (PC) Spellheart

Post by sercero »

Amazing, its really impressive what you have done.

CbbK
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Re: Indie Game (PC) Spellheart

Post by CbbK »

Nice effect !

rpgplayerrobin
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Re: Indie Game (PC) Spellheart

Post by rpgplayerrobin »

Spherical billboards on particles:

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sercero
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Re: Indie Game (PC) Spellheart

Post by sercero »

Wow