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#version 150
// Shadow caster : Directional light needs VTF_DEPTH, splotlight needs VTF_VIEWPOS
#define NUM_BONES 120
uniform mat4x4 g_worldviewproj_matrix;
uniform mat4x4 g_viewproj_matrix;
uniform mat4x4 g_view_matrix;
uniform vec4 g_world_dualquaternion_array_2x4[ NUM_BONES ];
uniform vec4 g_texel_offsets;
...
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const Ogre::GpuNamedConstants& gpuNamedConstants = params->getConstantDefinitions();
for(Ogre::GpuConstantDefinitionMap::const_iterator it = gpuNamedConstants.map.begin();
it != gpuNamedConstants.map.end(); ++it)
{
// log the param name, it->first
}
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param name 120
param name 120[0]
param name ]
param name ][0]
param name g_texel_offsets
param name g_texel_offsets[0]
param name g_view_matrix
param name g_view_matrix[0]
param name g_viewproj_matrix
param name g_viewproj_matrix[0]
param name g_world_dualquaternion_array_2x4
param name g_worldviewproj_matrix
param name g_worldviewproj_matrix[0]