Shmup Creator
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- Halfling
- Posts: 89
- Joined: Sun Sep 06, 2009 12:36 pm
- x 18
Shmup Creator
Hi everyone,
A few years ago, I started to learn C++, and Ogre was my main motivation and my first contact with modern coding (not including my previous BASIC experiments on MSX and VG5000 when I was 7...).
This is why I'm really pleased to show you a glimpse of what we are working on right now : the SHMUP CREATOR.
Shmup creator is a tool dedicated to the creation of Shoot 'em ups, without any coding.
We are trying hard to make an easy, but powerfull tool that anybody can use.
Some features :
. create 2D or 3D games
. vertical or horizontal shmups
. shadows, shaders, particle effects, post processing...
. scoring systems
. bullets patterns editor
... And a lot more!
We will be alpha at the end of the summer, and we are planning to finish the game before the end of year.
Shmup creator is using Ogre 1.9, MyGUI, tinyXml and OgreOgg.
I'll share more on the devlog very soon (and on Ogre forum) :
http://www.bulostudio.com
Thank you to the Ogre community for all the help !
S.
A few years ago, I started to learn C++, and Ogre was my main motivation and my first contact with modern coding (not including my previous BASIC experiments on MSX and VG5000 when I was 7...).
This is why I'm really pleased to show you a glimpse of what we are working on right now : the SHMUP CREATOR.
Shmup creator is a tool dedicated to the creation of Shoot 'em ups, without any coding.
We are trying hard to make an easy, but powerfull tool that anybody can use.
Some features :
. create 2D or 3D games
. vertical or horizontal shmups
. shadows, shaders, particle effects, post processing...
. scoring systems
. bullets patterns editor
... And a lot more!
We will be alpha at the end of the summer, and we are planning to finish the game before the end of year.
Shmup creator is using Ogre 1.9, MyGUI, tinyXml and OgreOgg.
I'll share more on the devlog very soon (and on Ogre forum) :
http://www.bulostudio.com
Thank you to the Ogre community for all the help !
S.
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
https://twitter.com/bulostudio : follow me on twitter!
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- Greenskin
- Posts: 140
- Joined: Sun Feb 03, 2013 6:32 pm
- x 8
Re: Shmup Creator
UI really looks neat. I'd love to try that tool.
Congrats!
Congrats!
Check out my projects: https://github.com/NotCamelCase
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- Halfling
- Posts: 89
- Joined: Sun Sep 06, 2009 12:36 pm
- x 18
Re: Shmup Creator
Thanks NotCamelCase!UI really looks neat. I'd love to try that tool.
We are using MyGUI, and are very happy with it. The documentation is not great, but Altren is really a nice guy and is answering every questions quickly on the forum.
This week, after having fought with my homemade collisions routines for weeks, I finally implemented Bullet physics with the help of the really nice btOgre, and I wish, I wish I dit it earlier.... It was so simple and easy, and it works...
S.
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
https://twitter.com/bulostudio : follow me on twitter!
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- Halfling
- Posts: 89
- Joined: Sun Sep 06, 2009 12:36 pm
- x 18
Re: Shmup Creator
I wrote a post about the problems and solutions I encountered when I implemented splines in the tool. To be honest, most of the solutions are not mine, but I hope this post will be useful!
You can read it there:
Splines and shoot 'em up
And as an update, after posting this on reddit, Gtoknu posted a way to avoid arc reparameterization :
https://github.com/libgdx/libgdx/wiki/P ... 26-Splines
You can read it there:
Splines and shoot 'em up
And as an update, after posting this on reddit, Gtoknu posted a way to avoid arc reparameterization :
https://github.com/libgdx/libgdx/wiki/P ... 26-Splines
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
https://twitter.com/bulostudio : follow me on twitter!
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- Halfling
- Posts: 89
- Joined: Sun Sep 06, 2009 12:36 pm
- x 18
Re: Shmup Creator
HAPPY NEW YEAR!!!
We have finished our contract jobs for a few weeks and have been working back on the SHMUP Creator:
. gizmos and manipulators are finished (not a very exciting task, but very useful)
. OpenAL has been replaced by FMOD
. A lot of debugging
And we are working on:
. gameplay (scoring systems, medals)
. debug (again...)
More about that very soon!
S.
We have finished our contract jobs for a few weeks and have been working back on the SHMUP Creator:
. gizmos and manipulators are finished (not a very exciting task, but very useful)
. OpenAL has been replaced by FMOD
. A lot of debugging
And we are working on:
. gameplay (scoring systems, medals)
. debug (again...)
More about that very soon!
S.
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
https://twitter.com/bulostudio : follow me on twitter!
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- Halfling
- Posts: 89
- Joined: Sun Sep 06, 2009 12:36 pm
- x 18
Re: Shmup Creator
We wrote a post about the work we did on the gizmos and manipulators for the SHMUP Creator:
level editing for shoot'em up
I have to say thank you to the Ogre community. If couldn't do it by myself! The great snippets and informations I found on this forum were priceless...
S.
level editing for shoot'em up
I have to say thank you to the Ogre community. If couldn't do it by myself! The great snippets and informations I found on this forum were priceless...
S.
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
https://twitter.com/bulostudio : follow me on twitter!
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- Halfling
- Posts: 89
- Joined: Sun Sep 06, 2009 12:36 pm
- x 18
Re: Shmup Creator
New post about sound:
I finally choosed to use FMOD instead of openAl and OgreOggSound, and I explain why:
http://bulostudio.com/2015/02/06/sound- ... p-creator/
S.
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
https://twitter.com/bulostudio : follow me on twitter!
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- OGRE Expert User
- Posts: 1671
- Joined: Mon Jan 21, 2008 10:26 pm
- x 50
Re: Shmup Creator
Kudos to you! I like shmups. Keep on the good work!
Tutorials + Ogre searchable API + more for Ogre1.7 : http://sourceforge.net/projects/so3dtools/
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
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- Halfling
- Posts: 89
- Joined: Sun Sep 06, 2009 12:36 pm
- x 18
Re: Shmup Creator
Thanks
We are working on a demo level, and on an ocean shader :
(As always, the GUI is in progress.)
S.
We are working on a demo level, and on an ocean shader :
(As always, the GUI is in progress.)
S.
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
https://twitter.com/bulostudio : follow me on twitter!
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- Gremlin
- Posts: 196
- Joined: Tue Jan 27, 2009 12:27 am
- x 24
Re: Shmup Creator
Haha, vous êtes français !
Nice looking water
Nice looking water
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- Silver Sponsor
- Posts: 605
- Joined: Fri Dec 14, 2007 11:44 am
- Location: Northern Ireland
- x 16
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- Halfling
- Posts: 89
- Joined: Sun Sep 06, 2009 12:36 pm
- x 18
Re: Shmup Creator
I'm playing with Particle universe, and I'm quite happy with it.
Good looking explosions, at last!!!
A medium explosion:
A big one, for the evil bosses:
Good looking explosions, at last!!!
A medium explosion:
A big one, for the evil bosses:
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
https://twitter.com/bulostudio : follow me on twitter!
-
- Silver Sponsor
- Posts: 605
- Joined: Fri Dec 14, 2007 11:44 am
- Location: Northern Ireland
- x 16
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- OGRE Expert User
- Posts: 1148
- Joined: Sat Jul 06, 2013 10:59 pm
- Location: Chile
- x 169
Re: Shmup Creator
Amazing! love the camera shake
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- Halfling
- Posts: 89
- Joined: Sun Sep 06, 2009 12:36 pm
- x 18
Re: Shmup Creator
=.... SEE YOU AT THE STUNFEST! ....=
We are delighted to have been selected to participate at the STUNFEST!
The Stunfest is a great videogames festival, in Rennes, France. It will take place this week-end. … Conferences, indie games, superplay, concerts, E-sport, a lot of arcade games…
We are going to show the SHMUP Creator to everyone at the indie games floor. We worked on a nice demo to show what people can do with the tool, and I hope you'll enjoy it!
See you there, if you can!
Some new screenshot of the demo level in the editor:
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
https://twitter.com/bulostudio : follow me on twitter!
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- Halfling
- Posts: 89
- Joined: Sun Sep 06, 2009 12:36 pm
- x 18
Re: Shmup Creator
Hi,
some gifs to show the new 2D features: we can now snap sprites in the 3D editor. (the assets are not mine, by the way...)
The sprites are working in the 3D world, and so are in reality plane meshes.
This other gif show that the snap is using the sprites borders, and works well even if the sprites are rotated:
S.
some gifs to show the new 2D features: we can now snap sprites in the 3D editor. (the assets are not mine, by the way...)
The sprites are working in the 3D world, and so are in reality plane meshes.
This other gif show that the snap is using the sprites borders, and works well even if the sprites are rotated:
S.
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
https://twitter.com/bulostudio : follow me on twitter!
-
- Halfling
- Posts: 89
- Joined: Sun Sep 06, 2009 12:36 pm
- x 18
Re: Shmup Creator
Hi everyone!
It's been a long time since my last update. I'm still working on the SHMUP Creator, but part-time, due to real-world constraints.
The good news is, it's now feature complete!
You can read the last update on the blog.
I'm now working on debugging, documentation, presets... The last few things which takes time to complete. But I'm close!
Some pictures of earlier updates:
multi-directionnal-scrolling
gameplay-preview
bullet-engine-optimizations
S.
It's been a long time since my last update. I'm still working on the SHMUP Creator, but part-time, due to real-world constraints.
The good news is, it's now feature complete!
You can read the last update on the blog.
I'm now working on debugging, documentation, presets... The last few things which takes time to complete. But I'm close!
Some pictures of earlier updates:
multi-directionnal-scrolling
gameplay-preview
bullet-engine-optimizations
S.
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
https://twitter.com/bulostudio : follow me on twitter!
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- OGRE Expert User
- Posts: 1148
- Joined: Sat Jul 06, 2013 10:59 pm
- Location: Chile
- x 169
Re: Shmup Creator
This is one of the coolest Ogre projects around! keep it up!! ::clap-clap::
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- Silver Sponsor
- Posts: 605
- Joined: Fri Dec 14, 2007 11:44 am
- Location: Northern Ireland
- x 16
Re: Shmup Creator
Completely agree, this is an awesome project. All the best with it!
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- Greenskin
- Posts: 137
- Joined: Thu Mar 12, 2020 5:53 pm
- x 60
Re: Shmup Creator
Hi everyone,
Long time no see!
Still working when I have time on the SHMUP Creator project.
Some gifs:
The in-games tutorials, using myGUI
Some ikaruga-style homing lasers
The item box, showing the items behaviors presets
Attaching enemies on enemy
The gameplay node system
I also spent a long time optimizing the bullet engine. Now I can display 10.000 bullets at 90fps on my 2016 laptop, with collisions. It was quite interesting: all the bullets are now one big manual object, and I spent a long time avoiding cache miss:
I found the time to write some posts on the studio website:
http://bulostudio.com/en/
See you, hopefully soon!
S.
Long time no see!
Still working when I have time on the SHMUP Creator project.
Some gifs:
The in-games tutorials, using myGUI
Some ikaruga-style homing lasers
The item box, showing the items behaviors presets
Attaching enemies on enemy
The gameplay node system
I also spent a long time optimizing the bullet engine. Now I can display 10.000 bullets at 90fps on my 2016 laptop, with collisions. It was quite interesting: all the bullets are now one big manual object, and I spent a long time avoiding cache miss:
I found the time to write some posts on the studio website:
http://bulostudio.com/en/
See you, hopefully soon!
S.
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- Greenskin
- Posts: 137
- Joined: Thu Mar 12, 2020 5:53 pm
- x 60
Re: Shmup Creator
Hi!
Some news from this project:
We started a private beta last June and the beta is going well. Beta testers are giving me a lot of feedback: bugs, missing features, a lot of ideas for later....
And some people are already doing great things with the SHMUP Creator, like Alec and his Nanoforce game:
I added a filter in the sprites shader to keep sharp pixels in a 3D world:
And a simple material editor for 3D objects:
Our next goal is to make a trailer and post is there, as well as opening the Steam store page as soon as possible.
See you!
S.
Some news from this project:
We started a private beta last June and the beta is going well. Beta testers are giving me a lot of feedback: bugs, missing features, a lot of ideas for later....
And some people are already doing great things with the SHMUP Creator, like Alec and his Nanoforce game:
I added a filter in the sprites shader to keep sharp pixels in a 3D world:
And a simple material editor for 3D objects:
Our next goal is to make a trailer and post is there, as well as opening the Steam store page as soon as possible.
See you!
S.
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- Bronze Sponsor
- Posts: 479
- Joined: Sun Jan 18, 2015 4:20 pm
- Location: Buenos Aires, Argentina
- x 167
Re: Shmup Creator
Congrats, it is very good.
Reminds me of R-Type.
Reminds me of R-Type.
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- Platinum Sponsor
- Posts: 290
- Joined: Tue Jan 17, 2012 5:18 am
- x 67
Re: Shmup Creator
this is such a cool project. i'm blown away. i love the snap tool, the insane number of bullets, the feel of the user interface.
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- Greenskin
- Posts: 137
- Joined: Thu Mar 12, 2020 5:53 pm
- x 60
Re: Shmup Creator
Last month I decided to recreate patterns inspired by Touhou games (crazy Japanese shoot em ups).
It was interesting: sometimes it’s impossible to recreate them in the SHMUP Creator (Touhou is using a complex scripting system more akin to computer code), sometimes I found and corrected bugs but most of the time I was positively surprised by our Weapon Editor and what we can achieve with only a mouse moving some sliders.
With only a few settings and some smart uses of the Weapons and bullets features, I managed to create some complex patterns very close to the originals.
The Weapon editor:
Here are some of them:
I'm still trying to fix an annoying bug: all the engine compositor render only black on AMD cards... I have no idea why....
S.
It was interesting: sometimes it’s impossible to recreate them in the SHMUP Creator (Touhou is using a complex scripting system more akin to computer code), sometimes I found and corrected bugs but most of the time I was positively surprised by our Weapon Editor and what we can achieve with only a mouse moving some sliders.
With only a few settings and some smart uses of the Weapons and bullets features, I managed to create some complex patterns very close to the originals.
The Weapon editor:
Here are some of them:
I'm still trying to fix an annoying bug: all the engine compositor render only black on AMD cards... I have no idea why....
S.