Shmup Creator

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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suny2000
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Shmup Creator

Post by suny2000 »

Hi everyone,

A few years ago, I started to learn C++, and Ogre was my main motivation and my first contact with modern coding (not including my previous BASIC experiments on MSX and VG5000 when I was 7...).
This is why I'm really pleased to show you a glimpse of what we are working on right now : the SHMUP CREATOR.

Image

Shmup creator is a tool dedicated to the creation of Shoot 'em ups, without any coding.
We are trying hard to make an easy, but powerfull tool that anybody can use.

Some features :
. create 2D or 3D games
. vertical or horizontal shmups
. shadows, shaders, particle effects, post processing...
. scoring systems
. bullets patterns editor
... And a lot more!

We will be alpha at the end of the summer, and we are planning to finish the game before the end of year.

Shmup creator is using Ogre 1.9, MyGUI, tinyXml and OgreOgg.

I'll share more on the devlog very soon (and on Ogre forum) :
http://www.bulostudio.com

Thank you to the Ogre community for all the help !
S.
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
NotCamelCase
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Re: Shmup Creator

Post by NotCamelCase »

UI really looks neat. I'd love to try that tool.

Congrats!
Check out my projects: https://github.com/NotCamelCase
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suny2000
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Re: Shmup Creator

Post by suny2000 »

UI really looks neat. I'd love to try that tool.
Thanks NotCamelCase!
We are using MyGUI, and are very happy with it. The documentation is not great, but Altren is really a nice guy and is answering every questions quickly on the forum.

This week, after having fought with my homemade collisions routines for weeks, I finally implemented Bullet physics with the help of the really nice btOgre, and I wish, I wish I dit it earlier.... It was so simple and easy, and it works...
S.

Image
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
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suny2000
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Re: Shmup Creator

Post by suny2000 »

I wrote a post about the problems and solutions I encountered when I implemented splines in the tool. To be honest, most of the solutions are not mine, but I hope this post will be useful!
You can read it there:
Splines and shoot 'em up


And as an update, after posting this on reddit, Gtoknu posted a way to avoid arc reparameterization :
https://github.com/libgdx/libgdx/wiki/P ... 26-Splines


Image
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
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suny2000
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Re: Shmup Creator

Post by suny2000 »

HAPPY NEW YEAR!!!
Image

We have finished our contract jobs for a few weeks and have been working back on the SHMUP Creator:
. gizmos and manipulators are finished (not a very exciting task, but very useful)
. OpenAL has been replaced by FMOD
. A lot of debugging

And we are working on:
. gameplay (scoring systems, medals)
. debug (again...)

More about that very soon!
S.
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
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suny2000
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Re: Shmup Creator

Post by suny2000 »

We wrote a post about the work we did on the gizmos and manipulators for the SHMUP Creator:
level editing for shoot'em up

I have to say thank you to the Ogre community. If couldn't do it by myself! The great snippets and informations I found on this forum were priceless...
S.

Image
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
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suny2000
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Re: Shmup Creator

Post by suny2000 »

Image

New post about sound:
I finally choosed to use FMOD instead of openAl and OgreOggSound, and I explain why:
http://bulostudio.com/2015/02/06/sound- ... p-creator/

S.
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
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madmarx
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Re: Shmup Creator

Post by madmarx »

Kudos to you! I like shmups. :D Keep on the good work!
Tutorials + Ogre searchable API + more for Ogre1.7 : http://sourceforge.net/projects/so3dtools/
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
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suny2000
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Re: Shmup Creator

Post by suny2000 »

Thanks :)

We are working on a demo level, and on an ocean shader :

Image

(As always, the GUI is in progress.)

S.
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
N0vember
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Re: Shmup Creator

Post by N0vember »

Haha, vous êtes français !
Nice looking water
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AshMcConnell
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Re: Shmup Creator

Post by AshMcConnell »

That's AWESOME!
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suny2000
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Re: Shmup Creator

Post by suny2000 »

I'm playing with Particle universe, and I'm quite happy with it.
Good looking explosions, at last!!!

A medium explosion:
Image

A big one, for the evil bosses:
Image
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
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AshMcConnell
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Re: Shmup Creator

Post by AshMcConnell »

That looks great!!
xrgo
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Re: Shmup Creator

Post by xrgo »

Amazing! love the camera shake
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suny2000
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Re: Shmup Creator

Post by suny2000 »

Image
=.... SEE YOU AT THE STUNFEST! ....=

We are delighted to have been selected to participate at the STUNFEST!
The Stunfest is a great videogames festival, in Rennes, France. It will take place this week-end. … Conferences, indie games, superplay, concerts, E-sport, a lot of arcade games…

We are going to show the SHMUP Creator to everyone at the indie games floor. We worked on a nice demo to show what people can do with the tool, and I hope you'll enjoy it!

See you there, if you can!

Some new screenshot of the demo level in the editor:
Image
Image
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
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suny2000
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Re: Shmup Creator

Post by suny2000 »

Hi,
some gifs to show the new 2D features: we can now snap sprites in the 3D editor. (the assets are not mine, by the way...)
The sprites are working in the 3D world, and so are in reality plane meshes.

Image


This other gif show that the snap is using the sprites borders, and works well even if the sprites are rotated:

Image

S.
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
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suny2000
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Re: Shmup Creator

Post by suny2000 »

Hi everyone!
It's been a long time since my last update. I'm still working on the SHMUP Creator, but part-time, due to real-world constraints.
The good news is, it's now feature complete!

You can read the last update on the blog.
I'm now working on debugging, documentation, presets... The last few things which takes time to complete. But I'm close!


Some pictures of earlier updates:
Image
multi-directionnal-scrolling

Image
gameplay-preview

Image
bullet-engine-optimizations

S.
http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!
xrgo
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Re: Shmup Creator

Post by xrgo »

This is one of the coolest Ogre projects around! keep it up!! ::clap-clap::
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AshMcConnell
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Re: Shmup Creator

Post by AshMcConnell »

Completely agree, this is an awesome project. All the best with it!
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suny
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Re: Shmup Creator

Post by suny »

Hi everyone,
Long time no see!
Still working when I have time on the SHMUP Creator project.

Some gifs:


The in-games tutorials, using myGUI


Some ikaruga-style homing lasers


The item box, showing the items behaviors presets


Attaching enemies on enemy


The gameplay node system

I also spent a long time optimizing the bullet engine. Now I can display 10.000 bullets at 90fps on my 2016 laptop, with collisions. It was quite interesting: all the bullets are now one big manual object, and I spent a long time avoiding cache miss:


I found the time to write some posts on the studio website:
http://bulostudio.com/en/

See you, hopefully soon!
S.
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suny
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Re: Shmup Creator

Post by suny »

Hi!

Some news from this project:
We started a private beta last June and the beta is going well. Beta testers are giving me a lot of feedback: bugs, missing features, a lot of ideas for later....

And some people are already doing great things with the SHMUP Creator, like Alec and his Nanoforce game:





I added a filter in the sprites shader to keep sharp pixels in a 3D world:
Image

And a simple material editor for 3D objects:
Image

Our next goal is to make a trailer and post is there, as well as opening the Steam store page as soon as possible.
See you!
S.
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sercero
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Re: Shmup Creator

Post by sercero »

Congrats, it is very good.

Reminds me of R-Type.
loath
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Re: Shmup Creator

Post by loath »

this is such a cool project. i'm blown away. i love the snap tool, the insane number of bullets, the feel of the user interface.
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suny
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Re: Shmup Creator

Post by suny »

Last month I decided to recreate patterns inspired by Touhou games (crazy Japanese shoot em ups).
It was interesting: sometimes it’s impossible to recreate them in the SHMUP Creator (Touhou is using a complex scripting system more akin to computer code), sometimes I found and corrected bugs but most of the time I was positively surprised by our Weapon Editor and what we can achieve with only a mouse moving some sliders.
With only a few settings and some smart uses of the Weapons and bullets features, I managed to create some complex patterns very close to the originals.


The Weapon editor:

Image

Here are some of them:

Image

Image

Image

Image

Image


I'm still trying to fix an annoying bug: all the engine compositor render only black on AMD cards... I have no idea why.... :(
S.
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Re: Shmup Creator

Post by LDAsh »

Image