I've also been watching this one waiting for its release. (Funny enough I considered making a shoot em up with Ogre 10 years ago or so!)
Pro tip Suny, you've got a few unanswered questions on your steam forum. I suggest getting the dev flag on your account and answering them. Good CR goes a long way in converting sales.
I was wondering if your planning a SDK edition of this to include in your own projects?
That's an interesting idea, but I don't have time to do it properly
And to be honest, if one day I choose to release a shmup SDK, I think I'll port my engine to Unity.
A walkthrough of the 2D example level made with the SHMUP Creator:
This is a good example of what the SHMUP Creator can do with 2D games.
There are a lot of things in this level: secrets, mid-bosses, several player weapons, as well as a lot of cinematic events, sound effects, multi-directional scrolling...
All this without any coding!
S.
I used to use both, but I removed particleUniverse a few months ago and only use particleFX now.
There is a particle editor in the SHMUP Creator, as well as an explosion editor, which allows to mix several particles, animated sprites, and sounds and use different start times and positions.
S.
Another one:
The 3D example level of the SHMUP Creator.
It shows Ogre3D features (shadows, shaders...) and gameplay things. Everything is done with the SHMUP Creator editor, without coding and such.
The SHMUP Creator is 6 months old!
A lot of things happened, a lot of updates, a lot of incredible games from the community.
This is a good day to release our first Showcase
Some of those games are released and are free.
You can find the links in the video description, or in our webpage: http://www.shmupcreator.com/