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Attach armour to entity
Posted: Wed Jul 16, 2014 2:04 pm
by TGrey
Hey, could anyone help me with this feature. I looking through many articles and sources. Peoples are suggest separate my characters on parts(arms, torso, legs...) and make armour to each part. I think, this is ambiguous. My idea was create one skeleton and animate with it different armour parts. I fount "shareSkeletonInstanceWith" method but i can't figure out what it actually does? Any advices? Or tell me how i can realize this functionality. Thanks.
Re: Attach armour to entity
Posted: Thu Jul 17, 2014 7:22 am
by tod
You want your armour to be one mesh?
If you only want the character to be one mesh, but the armor is composed of different parts, you can use
this.
Re: Attach armour to entity
Posted: Thu Jul 17, 2014 11:04 am
by TGrey
Yes, i want to make composed armour. And i readed this topic, but there are one static mesh attached to entity, like in Sinbad example with swords. If i'll attach armour with this, it won't bend with arms or legs or torso, isn't it?
Re: Attach armour to entity
Posted: Thu Jul 17, 2014 12:14 pm
by tod
You attach the leg armor to the leg bone, arm armor to the arm bone, etc. The armor pieces will move with the bones. If you have an armor mesh you will need to animate that with the character skeleton, but I don't know how.
Re: Attach armour to entity
Posted: Fri Jul 18, 2014 8:00 am
by TGrey
Yep, some kind of that. I should animate it with bones, but i don't know how
