Is it worth trying to built it from source ?
Code: Select all
Undefined symbols for architecture i386:
"loadAllMaterialControlFiles(std::__1::vector<MaterialControls, Ogre::STLAllocator<MaterialControls, Ogre::CategorisedAllocPolicy<(Ogre::MemoryCategory)0> > >&)", referenced from:
Sample_Ocean::setupContent() in SampleBrowser.o
"Ogre::LogManager::logMessage(std::string const&, Ogre::LogMessageLevel, bool)", referenced from:
DeferredShadingSystem::logCurrentMode() in libSample_DeferredShading.a(DeferredShading.o)
"Ogre::StringUtil::toLowerCase(std::string&)", referenced from:
GBufferSchemeHandler::checkNormalMap(Ogre::TextureUnitState*, GBufferSchemeHandler::PassProperties&) in libSample_DeferredShading.a(GBufferSchemeHandler.o)
"Ogre::FontManager::getByName(std::string const&, std::string const&)", referenced from:
OgreBites::TextBox::setText(Ogre::UTFString const&) in libSample_VolumeCSG.a(VolumeCSG.o)
OgreBites::Widget::getCaptionWidth(Ogre::UTFString const&, Ogre::TextAreaOverlayElement*) in libSample_VolumeCSG.a(VolumeCSG.o)
OgreBites::TextBox::setText(Ogre::UTFString const&) in libSample_ShaderSystem.a(ShaderSystem.o)
OgreBites::Widget::getCaptionWidth(Ogre::UTFString const&, Ogre::TextAreaOverlayElement*) in libSample_ShaderSystem.a(ShaderSystem.o)
OgreBites::Widget::fitCaptionToArea(Ogre::UTFString const&, Ogre::TextAreaOverlayElement*, float) in libSample_ShaderSystem.a(ShaderSystem.o)
OgreBites::Widget::getCaptionWidth(Ogre::UTFString const&, Ogre::TextAreaOverlayElement*) in libSample_NewInstancing.a(NewInstancing.o)
OgreBites::Widget::fitCaptionToArea(Ogre::UTFString const&, Ogre::TextAreaOverlayElement*, float) in libSample_NewInstancing.a(NewInstancing.o)