Hi there,
I'm opening this topic since it seems I failed at getting what were the improvements or changes done to the material system (and the rt shader system since it's linked)
between the two versions.
Without looking at the code, it is hard to know what's actually planned or done for 2.0. Does someone what is planned in that area?
Best regards,
Material system changes between 1.x - 2.x?
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- Gnoblar
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- Minaton
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Re: Material system changes between 1.x - 2.x?
I'm not up to date but I think the improvements of http://www.ogre3d.org/forums/viewtopic.php?f=13&t=77193 should be part of 1.10 and 2.0.
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- OGRE Expert User
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Re: Material system changes between 1.x - 2.x?
Well dark_sylinc is the man you really want as he is currently the grand master of Ogre 2.0. However there are some big and very exciting changes coming along which are centred around something called HLMS (High Level Material System) which is what I think you will be interested in. In short it takes lessons learnt from RTSS & scrawl's 'Shiny', but is a completely new system. There is some early versions of the code in the current Ogre 2.0 branch, but from what I gather there is a lot more coming, which has required an overhaul of the render queue and more, but means HLMS is now very tightly coupled with the core of Ogre, ie not just a material system plugged on top like RTSS & Shiny, as a result it will have much greater abilities.bertram wrote: Without looking at the code, it is hard to know what's actually planned or done for 2.0. Does someone what is planned in that area?
Best regards,
Anyway I am speculating slightly


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- OGRE Team Member
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Re: Material system changes between 1.x - 2.x?
http://yosoygames.com.ar/wp/2014/05/a-g ... 2-0-final/bertram wrote:Hi there,
I'm opening this topic since it seems I failed at getting what were the improvements or changes done to the material system (and the rt shader system since it's linked)
between the two versions.
Without looking at the code, it is hard to know what's actually planned or done for 2.0. Does someone what is planned in that area?
Best regards,
http://yosoygames.com.ar/wp/2014/08/the-green-triangle/
http://yosoygames.com.ar/wp/2014/08/ogre-2-0-final-faq/
Cheers.
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- OGRE Expert User
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- Location: Bristol, UK
- x 157
Re: Material system changes between 1.x - 2.x?
Ah, that was the post I was looking for!dark_sylinc wrote: http://yosoygames.com.ar/wp/2014/05/a-g ... 2-0-final/
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- Old One
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Re: Material system changes between 1.x - 2.x?
Why aren't these links posted on the ogre website too? I totally missed the last two.dark_sylinc wrote:http://yosoygames.com.ar/wp/2014/05/a-g ... 2-0-final/bertram wrote:Hi there,
I'm opening this topic since it seems I failed at getting what were the improvements or changes done to the material system (and the rt shader system since it's linked)
between the two versions.
Without looking at the code, it is hard to know what's actually planned or done for 2.0. Does someone what is planned in that area?
Best regards,
http://yosoygames.com.ar/wp/2014/08/the-green-triangle/
http://yosoygames.com.ar/wp/2014/08/ogre-2-0-final-faq/
Cheers.
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- Gnoblar
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- Joined: Wed Feb 26, 2014 1:47 pm
Re: Material system changes between 1.x - 2.x?
Excellent links!! Thanks a lot!
Thanks for all the info.
Thanks for all the info.
