Compositor target pass inheriting viewport settings
Posted: Sun Oct 05, 2014 5:16 pm
It would be nice if there was some way in compositor script to make target pass settings like visibility masks and material scheme inherit values from the viewport. This way a render_scene pass would behave similarly to the "internal" render pass (if you only use input_previous and never render the scene in a compositor chain).
I have been struggling with multiple viewports and these settings (See http://www.ogre3d.org/forums/viewtopic. ... 26#p509540) and option like this would make things easier.
I have been struggling with multiple viewports and these settings (See http://www.ogre3d.org/forums/viewtopic. ... 26#p509540) and option like this would make things easier.