I'm confused

I would build a little demo with some my graphics
using some shader.
So, because I'm not a great programmer,
and I don't want to buy tools from Microsoft,
and I can't use Linux for a diffusion reason,
what's the compiler choice for Win32 platform?
I don't have understanding well, the 1.0 release of Ogre
will be precompiled?
for DevC++ too?
My project will be a little program, so can use Devc++?
thanks
Alelink