I haven't worked on this app very recently so it's not all very fresh in my mind but I'm 99% sure it was working before, I didn't leave it in a broken state.The iOS Simulator libSystem was initialized out of order. This is most often caused by running host executables or inserting host dylibs. In the future, this will cause an abort.
Assertion failed: (bundle != NULL), function open_libgl, file /usr/local/ogre/ogre1.9/RenderSystems/GLES2/src/gles2w.cpp, line 87.
I seem to spend an inordinate amount of time fighting OSX/XCode! Can anyone suggest what's gone wrong this time?!