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Android extensions pack release with lollipop...

Posted: Thu Nov 27, 2014 8:36 pm
by frostbyte
https://developer.android.com/about/ver ... l#Graphics
google ahead of their time....( yes i also thought geometry shader was part of 3.1 es, but it isn't!! )
should ogre try to support this???

Re: Android extensions pack release with lollipop...

Posted: Thu Nov 27, 2014 9:31 pm
by c6burns
In time, I'm sure it will happen. It's too new to worry about it yet and of too limited a utility to be a priority (soooo few lollipop devices right now). AFAIK the only middleware team to even leverage it yet is Unreal.

Re: Android extensions pack release with lollipop...

Posted: Thu Nov 27, 2014 11:33 pm
by frostbyte
as usual you are abselutly right... :wink:
never the less...its very tempting to try since OGRE already supports gl3+ so it might be not such a big work...
but i'm not realy sure of that( java only extention??? )....
any way, much important stuff to do/fix before..., thats for sure...( unless nvidia pays $$$ )
its still hard for me to buy that nvidia campaign about tegra k1 - more powerful then ps3...wonder how long the battery last... :roll:
i lost faith in nvidia after throwing lot of money on their optimus crap-ware...

Re: Android extensions pack release with lollipop...

Posted: Fri Nov 28, 2014 9:20 am
by c6burns
I just bought one of those tablets by the way. I wanna see it crush my game and maybe add an Ultra graphics setting as a tribute to it

I wont have time for doing anything with android extensions or gles3 though :( The game is almost feature complete so it's too late for "fun" stuff like that. Plus my target hardware is more around the nexus 7 / 4 range.

I'll let you know how the battery holds up while running half life 2 :lol:

Re: Android extensions pack release with lollipop...

Posted: Sat Nov 29, 2014 6:36 am
by frostbyte
don't forget to have a fire extinguisher standing close by....just in case.... :wink: