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write a game engine in one fragment shader....

Posted: Thu Dec 18, 2014 1:53 am
by frostbyte
this guys make me feel stupid... :D
https://shadertoy.com/view/lsSXzD
https://www.facebook.com/Shadertoy
http://www.iquilezles.org/www/index.htm

oh well, back to ninja doing backflips...

Re: write a game engine in one fragment shader....

Posted: Thu Dec 18, 2014 5:20 am
by cybereality
Wow!

Re: write a game engine in one fragment shader....

Posted: Sat Dec 20, 2014 4:08 am
by frostbyte
yep, as i see it, might be that in 5 years from now this methods will easely run at full-frame rate on common hardware...
there will be no more "gpu/cpu bounded" just "math skills bounded"... :wink:
todays modren aproaches( fake3d ) will probably still play a role on weaker hardware( mobile, dumb tv etc... )

visited your blog - nice one...the "voxelized" physics engine looks interesting and useful...
when comared to current physics engines, bullet and others look kind of primitive... think you should focus on this...