
The picture above is composed of 8 different shades/colors. If possible it could be neat to even colorify it to look like a Gameboy-game (color-wise)
The image is black-&-white because fully saturated colors mixed together with white and black to form an image is (in my opinion) ugly.
I imagine it could be by shader or filter or something in that sense, whatever Ogre uses.
I'm hoping to make a first-person horror game with fairly simple/low-poly geometry and in black-&-white. I was looking into Unity but I couldn't
find anything that fit my need (unless it was a post-process effect which required Unity Pro), so I found Ogre3D and I want to know if it can produce the effect.
Pixelation is another thing. I assume the best process would be to render a frame and scale it up (without the pixels getting blurred/distorted), rather than rendering a frame and then pixelating it.
Nobody else seems to have needed this kind of thing (unless the effect has a specific name I am not aware of) and I have searched everywhere with words like "Color-Depth" and "2-bit" "4-bit" "Bit-depth" etc.
but all it seems to bring is people wanting to use textures or having games use some form of color-correction.
Any help is appreciated!