I love PU with all my heart from the design perspective (THANKS SPOOKYBOO!!!), but its a real performance hog.
Also if you think Ogre takes a long time to compile now, wait till you see what would happen adding PU as a component

LPV and Image Based Lighting was an earlier 2011 GSOC Ogre3D project called "Modern Illumination Techniques" but never made merged to the Ogre repository, the repository is here. And BGFX is interesant and intent to grab some bits from them like Weighted, Blended Order-Independent Transparency sample and other more (Stencil Reflection).nickG wrote:- Physically based rendering
- Deferred/forward+ render
- True volumetric lighting
- LPV
- Image Based Lighting
- SSAO Alghoritms(SSAO,SSDO,HBAO,HBAO+)
I chose Ogre3d instead BGFX for new version of my project
I seen this repo,and used in my project...but LPV and IBL is not was madehydexon wrote:LPV and Image Based Lighting was an earlier 2011 GSOC Ogre3D project called "Modern Illumination Techniques" but never made merged to the Ogre repository, the repository is here. And BGFX is interesant and intent to grab some bits from them like Weighted, Blended Order-Independent Transparency sample and other more (Stencil Reflection).nickG wrote:- Physically based rendering
- Deferred/forward+ render
- True volumetric lighting
- LPV
- Image Based Lighting
- SSAO Alghoritms(SSAO,SSDO,HBAO,HBAO+)
I chose Ogre3d instead BGFX for new version of my project
I agree to that. Where is the new resource system? PU is more a gsoc project for Ogitor.syedhs wrote:I think we should focus on completing the previous gsoc project which are greatly beneficial but still not ready for production.. otherwise what we have here are many excellent gsoc projects around, but unusable. No offense - they are all very good: projects, contributors and mentors, but finishing gsoc projects vs preparing it for production use can be very different. I am not sure where Google will allow that (polish project or making the api more friendly), but I would have it is so.
Imagine CrystalSpace an abandoned and almost unmaintained game engine, getting GSOC slots this years and me be like: "WHAT. WHAT THE F**K".scrawl wrote:https://www.google-melange.com/gsoc/org ... e/gsoc2015
No Ogre in there. Actually, it seems no 3d engines at all were accepted this year. I don't see CrystalSpace, WorldForge, or JMonkeyEngine in there either.
Unless you count Wine a 3d engine...
scrawl wrote:https://www.google-melange.com/gsoc/org ... e/gsoc2015
No Ogre in there. Actually, it seems no 3d engines at all were accepted this year. I don't see CrystalSpace, WorldForge, or JMonkeyEngine in there either.
Unless you count Wine a 3d engine...
It seems the C4 engine (the creator of OGEX) has closed its doors since a half year?OpenGEX Importer
We want to officially support OGEX as the main format for importing meshes into Ogre, as it is really looking good and gaining traction throughout the industry. After a more thorough evaluation we believe this is a perfect 3-month project for students.