[GSoC 2015] Idea discussion thread
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- Beholder
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Re: [GSoC 2015] Idea discussion thread
Could split PU into multiple tasks if necessary. At a minimum, multithreading at the Technique level for the Affectors. Then a modernized interface for particle systems via a new billboard system as dark_sylinc mentions.
I love PU with all my heart from the design perspective (THANKS SPOOKYBOO!!!), but its a real performance hog.
Also if you think Ogre takes a long time to compile now, wait till you see what would happen adding PU as a component It'd be unity build or bust
I love PU with all my heart from the design perspective (THANKS SPOOKYBOO!!!), but its a real performance hog.
Also if you think Ogre takes a long time to compile now, wait till you see what would happen adding PU as a component It'd be unity build or bust
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- Greenskin
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Re: [GSoC 2015] Idea discussion thread
i forgot:
-Tiled Based Deferred Shading
-Tiled Based Deferred Shading
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- Gremlin
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Re: [GSoC 2015] Idea discussion thread
LPV and Image Based Lighting was an earlier 2011 GSOC Ogre3D project called "Modern Illumination Techniques" but never made merged to the Ogre repository, the repository is here. And BGFX is interesant and intent to grab some bits from them like Weighted, Blended Order-Independent Transparency sample and other more (Stencil Reflection).nickG wrote:- Physically based rendering
- Deferred/forward+ render
- True volumetric lighting
- LPV
- Image Based Lighting
- SSAO Alghoritms(SSAO,SSDO,HBAO,HBAO+)
I chose Ogre3d instead BGFX for new version of my project
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- Greenskin
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Re: [GSoC 2015] Idea discussion thread
I seen this repo,and used in my project...but LPV and IBL is not was madehydexon wrote:LPV and Image Based Lighting was an earlier 2011 GSOC Ogre3D project called "Modern Illumination Techniques" but never made merged to the Ogre repository, the repository is here. And BGFX is interesant and intent to grab some bits from them like Weighted, Blended Order-Independent Transparency sample and other more (Stencil Reflection).nickG wrote:- Physically based rendering
- Deferred/forward+ render
- True volumetric lighting
- LPV
- Image Based Lighting
- SSAO Alghoritms(SSAO,SSDO,HBAO,HBAO+)
I chose Ogre3d instead BGFX for new version of my project
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- Silver Sponsor
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Re: [GSoC 2015] Idea discussion thread
I think we should focus on completing the previous gsoc project which are greatly beneficial but still not ready for production.. otherwise what we have here are many excellent gsoc projects around, but unusable. No offense - they are all very good: projects, contributors and mentors, but finishing gsoc projects vs preparing it for production use can be very different. I am not sure where Google will allow that (polish project or making the api more friendly), but I would have it is so.
A willow deeply scarred, somebody's broken heart
And a washed-out dream
They follow the pattern of the wind, ya' see
Cause they got no place to be
That's why I'm starting with me
And a washed-out dream
They follow the pattern of the wind, ya' see
Cause they got no place to be
That's why I'm starting with me
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- Minaton
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Re: [GSoC 2015] Idea discussion thread
I agree to that. Where is the new resource system? PU is more a gsoc project for Ogitor.syedhs wrote:I think we should focus on completing the previous gsoc project which are greatly beneficial but still not ready for production.. otherwise what we have here are many excellent gsoc projects around, but unusable. No offense - they are all very good: projects, contributors and mentors, but finishing gsoc projects vs preparing it for production use can be very different. I am not sure where Google will allow that (polish project or making the api more friendly), but I would have it is so.
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- OGRE Expert User
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Re: [GSoC 2015] Idea discussion thread
https://www.google-melange.com/gsoc/org ... e/gsoc2015
No Ogre in there . Actually, it seems no 3d engines at all were accepted this year. I don't see CrystalSpace, WorldForge, or JMonkeyEngine in there either.
Unless you count Wine a 3d engine...
No Ogre in there . Actually, it seems no 3d engines at all were accepted this year. I don't see CrystalSpace, WorldForge, or JMonkeyEngine in there either.
Unless you count Wine a 3d engine...
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- Gremlin
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Re: [GSoC 2015] Idea discussion thread
Imagine CrystalSpace an abandoned and almost unmaintained game engine, getting GSOC slots this years and me be like: "WHAT. WHAT THE F**K".scrawl wrote:https://www.google-melange.com/gsoc/org ... e/gsoc2015
No Ogre in there . Actually, it seems no 3d engines at all were accepted this year. I don't see CrystalSpace, WorldForge, or JMonkeyEngine in there either.
Unless you count Wine a 3d engine...
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- Old One
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Re: [GSoC 2015] Idea discussion thread
scrawl wrote:https://www.google-melange.com/gsoc/org ... e/gsoc2015
No Ogre in there . Actually, it seems no 3d engines at all were accepted this year. I don't see CrystalSpace, WorldForge, or JMonkeyEngine in there either.
Unless you count Wine a 3d engine...
:/
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- Gremlin
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Re: [GSoC 2015] Idea discussion thread
Second consecutive year ?
Can we see a tendency here ?
Harmful lobbying ? Can we start making conspiracy theories ?
It's really sad. Open-source is tremendously successful recently in some other market sectors. But not in gaming it seems. I see some proprietary business execs shadows here.....
Really, when you look at it from afar, open-source game development is in really bad shape, and the attitude of Google will only make it worse.
I guess if it's not web, node.js or android and java based then it's not sexy....
Is gaming such a small market share of development in general ???
No users anymore, and no now sponsors anymore
I'll go cry and mourn for a few hours now
Can we see a tendency here ?
Harmful lobbying ? Can we start making conspiracy theories ?
It's really sad. Open-source is tremendously successful recently in some other market sectors. But not in gaming it seems. I see some proprietary business execs shadows here.....
Really, when you look at it from afar, open-source game development is in really bad shape, and the attitude of Google will only make it worse.
I guess if it's not web, node.js or android and java based then it's not sexy....
Is gaming such a small market share of development in general ???
No users anymore, and no now sponsors anymore
I'll go cry and mourn for a few hours now
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- Old One
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Re: [GSoC 2015] Idea discussion thread
Not really a tendency as no 3d renderer was selected, it looks more like a choice of focus for this year or something like that.
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- Goblin
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Re: [GSoC 2015] Idea discussion thread
too bad
was there any ogre candidate?
was there any ogre candidate?
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- Goblin
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Re: [GSoC 2015] Idea discussion thread
It seems the C4 engine (the creator of OGEX) has closed its doors since a half year?OpenGEX Importer
We want to officially support OGEX as the main format for importing meshes into Ogre, as it is really looking good and gaining traction throughout the industry. After a more thorough evaluation we believe this is a perfect 3-month project for students.
The future of OGEX doesn't look so good?
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- OGRE Team Member
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Re: [GSoC 2015] Idea discussion thread
Well... the C4 thing is unfortunate. But it is actually beinginternally developed.
Nonetheless, OGEX does look like a superior format and has good exporters available with source code.
The thing about standards is adoption, and this format is a good format for handling mesh data, material data, and skeleton data. The is ageless. It's what Collada should have been.
Nonetheless, OGEX does look like a superior format and has good exporters available with source code.
The thing about standards is adoption, and this format is a good format for handling mesh data, material data, and skeleton data. The is ageless. It's what Collada should have been.