Oh? Is there some timeframe for the 1.10 release?
not that i know of, but i think it will happen within a couple of month...( april is alway a good time for a new release )
I honestly dunno how the iOS maintainer builds the SDK, but there has got to be a better way or some updated build script?
honestly i don't know, guess you'll have to wait for masterFalcons response...
http://www.ogre3d.org/forums/viewtopic. ... 96#p511928
In regards to Spacescape, I don't think I'm going to move to bitbucket,
no prob...i'll just put an empty repo with images and links to your cool project...
cross platform game kit based on Ogre3d working - key word being 'simple'
cross-platform and 'simple' doesn't really add-up( unless you use unity or something like that... )
I was hoping to not need to distribute a working version of the Ogre SDK for each OS.
i never saw official ogreSDK prebuild being repackaged after its first release...i guess it more for introduction purpose...
i do agree that building from source on all platform should be easy even for noobs...
i have some ideas regarding this...i dont know if they'll ever materialize, just started my investigation to the world of builds automation...
if you have any insight i'd be happy to hear...we already started discussions about this issues( where users can't even succeed in building ogre )...
there are talks about ogre nightly builds, but i think it won't happen any time soon( look at GDoC 2015 talks )...
yeah, i know its not smooth sailing when it comes to osx/ios....at least on other platforms( windows/linux/android/html )building is relatively easy
sorry for not being much help here
