The Gangsta Wrapper Thread

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monster
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The Gangsta Wrapper Thread

Post by monster »

Ooh, what's this? Three stack of crates with different stickers on them. All running in the same application? OgreOde reaching a watershed release? Hmm, interesting. Or maybe not. Can't say more. Here's some screen shots.
Image
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Last edited by monster on Fri May 06, 2005 2:19 am, edited 1 time in total.
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SpannerMan
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Post by SpannerMan »

Lol, monster your such a tease!

That cant possibly be the three different physics libraries running at the same time, can it? Are they interacting? Can an ODE box bounce off a Newton box etc?
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Post by Kencho »

Monster, you rule... :P8)
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Post by bal »

Oh my god, this sounds so awesome.
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Post by :wumpus: »

Hehe, you seem to be having the same problem with box stacking I've always had with Ode.

Very cool idea though! congratulations :)
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Post by Xinc »

haha brilliant! If that really is an app running 3 different physics libs then, dare I say.. PWN! Very nice work Monster, you've done it once again.
And once again Ode has failed in stacking cubes :( As you can see, ode doesn't "stack up"...
I would definately like to see ode distributed in optimized packages for various categories of games. But thats another topic :P
Last edited by Xinc on Sun Feb 27, 2005 8:32 pm, edited 1 time in total.
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Post by Robomaniac »

is this the new ODF binding?!

That would be seriously cool :)
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Post by sinbad »

Box Stack Wars? Intriguing... :D
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Post by Tenttu »

Would be nice to see how the newcomer trueaxis works in a similar situations, or how it works overall compared to those :)
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Post by DWORD »

If this is what it looks like, then it's so awesome and original! 8)
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Post by DarkSun »

wow! just incredible :!:
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Post by Slicky »

I am guessing that the boxes don't interact between the different systems. If they did then you would have to be continually updating the other systems boxes in the current system.
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Post by psyclonist »

Making several different sims run at the sime time isn't hard, but making them interact would be hard (especially in the tuning and tweaking and stability field).

@monster: Good work!

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Post by monster »

Hmm, True Axis you say?
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Post by psyclonist »

Slicky wrote:I am guessing that the boxes don't interact between the different systems. If they did then you would have to be continually updating the other systems boxes in the current system.
@monster: You still didn't answer that question ;)

-psy
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Post by charlie »

Wow, that looks really, really great...............

Can't wait to know the trueth behind those top secret spy shots ;)
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Post by TobascoSpam »

I don't think the physics engines are interacting with each other, you can see a few boxes from one of the other engines clipping through Newton's boxes. That is still very cool to see all of those together in one simulation though.
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Post by Robomaniac »

Aye, as you can see in this "enhanced" picture, there are no inter-engine reactions going on.

Image

Still uber cool :)
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Post by TheGilb »

Wow monster, what a great idea! Now OGRE users can pick and choose which physics lib suits their application best! Honestly, that is really cool. Especially for physics numb-skulls like myself :-)

Now all we need is the open AI framework, and the open multiplayer framework to roll out and into ogre ;-)

Great work - can't wait to get my hands on the first release :-)
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Post by dorvo »

Just looking at all that box-falling goodness makes me realize just how inadequate my skills with physics are. *sob* Those look really cool, by the way.
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Post by jacmoe »

Downloaded True Axis yesterday - looks really, really cool !
It claims that it's made for speedy games - and it's good C++ code/classes ...
On my old machine it is way faster than Newton and ODE, but what do you think? Is it any good? :)
Last edited by jacmoe on Tue Mar 01, 2005 12:43 am, edited 2 times in total.
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monster
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Post by monster »

psyclonist wrote:
Slicky wrote:I am guessing that the boxes don't interact between the different systems. If they did then you would have to be continually updating the other systems boxes in the current system.
@monster: You still didn't answer that question ;)

-psy
/me hides
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Post by PeterNewman »

That looks really good Monster. Running four different physics sims, at once! Obviously its pretty quick to bind in a new simulation, judging by your speedy come-back.

Although I have a side question.. why are physics demo's mostly collision based, very few/little demonstraction of joints and constraints, which are the coolest part, IMHO. Just a request for future shots/demos. Can't wait to see it.

/me hides monster at his house, practically down the street (then down the highway, then off along a side road, then... ok, not so down the street)
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Post by Robomaniac »

THe only downside of TrueAxis is its price tag, $5000 aus for a commercial license, support included. They are workign on a special shareware license too, but i hvaen't heard any details about it
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Post by RyanN »

nice! can't wait to get my sticky hands all over it....... :wink: